Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id EXPLOSIONFX_CLUSTERKIND in Oexplosionfx

Note that this is not the actual code from the Oexplosionfx file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oexplosionfx.res)


LONG  EXPLOSIONFX_CLUSTERKIND
{
                        
    CYCLE 
    {         EXPLOSIONFX_CLUSTERKIND_POLYS; 
        EXPLOSIONFX_CLUSTERKIND_AUTOM; 
        EXPLOSIONFX_CLUSTERKIND_STAGS; 
        EXPLOSIONFX_CLUSTERKIND_SE_PO; 
    }
}
            

Header File Code (Oexplosionfx.h)

#ifndef OEXPLOSIONFX_H__
#define OEXPLOSIONFX_H__
enum
{
  EXPLOSIONFX_CLUSTERKIND = 1000,  //First ID should start at 1000
    EXPLOSIONFX_CLUSTERKIND_POLYS = 1,
    EXPLOSIONFX_CLUSTERKIND_AUTOM = 2,
    EXPLOSIONFX_CLUSTERKIND_STAGS = 3,
    EXPLOSIONFX_CLUSTERKIND_SE_PO = 4,
};
#endif	// OEXPLOSIONFX_H__

String File Code (Oexplosionfx.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  EXPLOSIONFX_CLUSTERKIND    "CLClusterType";
    EXPLOSIONFX_CLUSTERKIND_POLYS    "Polygons";
    EXPLOSIONFX_CLUSTERKIND_AUTOM    "Automatic";
    EXPLOSIONFX_CLUSTERKIND_STAGS    "UseSelectionTags";
    EXPLOSIONFX_CLUSTERKIND_SE_PO    "Selections+Polys";
}