Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID EXPLOSIONFX_CLUSTERKIND
Element Information
Sample Code
Example code for the id EXPLOSIONFX_CLUSTERKIND in Oexplosionfx
Note that this is not the actual code from the Oexplosionfx file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oexplosionfx.res)
LONG EXPLOSIONFX_CLUSTERKIND { CYCLE { EXPLOSIONFX_CLUSTERKIND_POLYS; EXPLOSIONFX_CLUSTERKIND_AUTOM; EXPLOSIONFX_CLUSTERKIND_STAGS; EXPLOSIONFX_CLUSTERKIND_SE_PO; } }
Header File Code (Oexplosionfx.h)
#ifndef OEXPLOSIONFX_H__ #define OEXPLOSIONFX_H__ enum { EXPLOSIONFX_CLUSTERKIND = 1000, //First ID should start at 1000 EXPLOSIONFX_CLUSTERKIND_POLYS = 1, EXPLOSIONFX_CLUSTERKIND_AUTOM = 2, EXPLOSIONFX_CLUSTERKIND_STAGS = 3, EXPLOSIONFX_CLUSTERKIND_SE_PO = 4, }; #endif // OEXPLOSIONFX_H__
String File Code (Oexplosionfx.str)
// C4D-StringResource // Identifier Text STRINGTABLE { EXPLOSIONFX_CLUSTERKIND "CLClusterType"; EXPLOSIONFX_CLUSTERKIND_POLYS "Polygons"; EXPLOSIONFX_CLUSTERKIND_AUTOM "Automatic"; EXPLOSIONFX_CLUSTERKIND_STAGS "UseSelectionTags"; EXPLOSIONFX_CLUSTERKIND_SE_PO "Selections+Polys"; }