Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id EXPLOSIONFX_EXPLODIRECTION in Oexplosionfx

Note that this is not the actual code from the Oexplosionfx file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oexplosionfx.res)


LONG  EXPLOSIONFX_EXPLODIRECTION
{
                        
    CYCLE 
    {         EXPLOSIONFX_EXPLODIRECTION_ALL; 
        EXPLOSIONFX_EXPLODIRECTION_O_X; 
        EXPLOSIONFX_EXPLODIRECTION_E_X; 
        EXPLOSIONFX_EXPLODIRECTION_O_Y; 
        EXPLOSIONFX_EXPLODIRECTION_E_Y; 
        EXPLOSIONFX_EXPLODIRECTION_O_Z; 
        EXPLOSIONFX_EXPLODIRECTION_E_Z; 
    }
}
            

Header File Code (Oexplosionfx.h)

#ifndef OEXPLOSIONFX_H__
#define OEXPLOSIONFX_H__
enum
{
  EXPLOSIONFX_EXPLODIRECTION = 1000,  //First ID should start at 1000
    EXPLOSIONFX_EXPLODIRECTION_ALL = 1,
    EXPLOSIONFX_EXPLODIRECTION_O_X = 2,
    EXPLOSIONFX_EXPLODIRECTION_E_X = 3,
    EXPLOSIONFX_EXPLODIRECTION_O_Y = 4,
    EXPLOSIONFX_EXPLODIRECTION_E_Y = 5,
    EXPLOSIONFX_EXPLODIRECTION_O_Z = 6,
    EXPLOSIONFX_EXPLODIRECTION_E_Z = 7,
};
#endif	// OEXPLOSIONFX_H__

String File Code (Oexplosionfx.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  EXPLOSIONFX_EXPLODIRECTION    "EXDirection";
    EXPLOSIONFX_EXPLODIRECTION_ALL    "All";
    EXPLOSIONFX_EXPLODIRECTION_O_X    "OnlyX";
    EXPLOSIONFX_EXPLODIRECTION_E_X    "ExceptX";
    EXPLOSIONFX_EXPLODIRECTION_O_Y    "OnlyY";
    EXPLOSIONFX_EXPLODIRECTION_E_Y    "ExceptY";
    EXPLOSIONFX_EXPLODIRECTION_O_Z    "OnlyZ";
    EXPLOSIONFX_EXPLODIRECTION_E_Z    "ExceptZ";
}