Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID EXPLOSIONFX_EXPLODIRECTION
Element Information
Sample Code
Example code for the id EXPLOSIONFX_EXPLODIRECTION in Oexplosionfx
Note that this is not the actual code from the Oexplosionfx file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oexplosionfx.res)
LONG EXPLOSIONFX_EXPLODIRECTION { CYCLE { EXPLOSIONFX_EXPLODIRECTION_ALL; EXPLOSIONFX_EXPLODIRECTION_O_X; EXPLOSIONFX_EXPLODIRECTION_E_X; EXPLOSIONFX_EXPLODIRECTION_O_Y; EXPLOSIONFX_EXPLODIRECTION_E_Y; EXPLOSIONFX_EXPLODIRECTION_O_Z; EXPLOSIONFX_EXPLODIRECTION_E_Z; } }
Header File Code (Oexplosionfx.h)
#ifndef OEXPLOSIONFX_H__ #define OEXPLOSIONFX_H__ enum { EXPLOSIONFX_EXPLODIRECTION = 1000, //First ID should start at 1000 EXPLOSIONFX_EXPLODIRECTION_ALL = 1, EXPLOSIONFX_EXPLODIRECTION_O_X = 2, EXPLOSIONFX_EXPLODIRECTION_E_X = 3, EXPLOSIONFX_EXPLODIRECTION_O_Y = 4, EXPLOSIONFX_EXPLODIRECTION_E_Y = 5, EXPLOSIONFX_EXPLODIRECTION_O_Z = 6, EXPLOSIONFX_EXPLODIRECTION_E_Z = 7, }; #endif // OEXPLOSIONFX_H__
String File Code (Oexplosionfx.str)
// C4D-StringResource // Identifier Text STRINGTABLE { EXPLOSIONFX_EXPLODIRECTION "EXDirection"; EXPLOSIONFX_EXPLODIRECTION_ALL "All"; EXPLOSIONFX_EXPLODIRECTION_O_X "OnlyX"; EXPLOSIONFX_EXPLODIRECTION_E_X "ExceptX"; EXPLOSIONFX_EXPLODIRECTION_O_Y "OnlyY"; EXPLOSIONFX_EXPLODIRECTION_E_Y "ExceptY"; EXPLOSIONFX_EXPLODIRECTION_O_Z "OnlyZ"; EXPLOSIONFX_EXPLODIRECTION_E_Z "ExceptZ"; }