Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id EXPLOSIONFX_EXPLODIRECTION_RANDOM in Oexplosionfx

Note that this is not the actual code from the Oexplosionfx file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oexplosionfx.res)


REAL  EXPLOSIONFX_EXPLODIRECTION_RANDOM
{
PARENTID  EXPLOSIONFX_EXPLODIRECTION;  MIN  0.0;  MAX  100.0;  STEP  1.0;  UNIT  PERCENT;  CUSTOMGUI  REALSLIDER;  STEP  1;  MINSLIDER  0;  MAXSLIDER  100;  DEFAULT  0;  }
            

Header File Code (Oexplosionfx.h)

#ifndef OEXPLOSIONFX_H__
#define OEXPLOSIONFX_H__
enum
{
  EXPLOSIONFX_EXPLODIRECTION_RANDOM = 1000,  //First ID should start at 1000
};
#endif	// OEXPLOSIONFX_H__

String File Code (Oexplosionfx.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  EXPLOSIONFX_EXPLODIRECTION_RANDOM    "EXDirectionVariation";
}