Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id EXPLOSIONFX_GDIRECTION in Oexplosionfx

Note that this is not the actual code from the Oexplosionfx file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oexplosionfx.res)


LONG  EXPLOSIONFX_GDIRECTION
{
                        
    CYCLE 
    {         EXPLOSIONFX_GDIRECTION_NO; 
        EXPLOSIONFX_GDIRECTION_X; 
        EXPLOSIONFX_GDIRECTION_NX; 
        EXPLOSIONFX_GDIRECTION_Y; 
        EXPLOSIONFX_GDIRECTION_NY; 
        EXPLOSIONFX_GDIRECTION_Z; 
        EXPLOSIONFX_GDIRECTION_NZ; 
    }
}
            

Header File Code (Oexplosionfx.h)

#ifndef OEXPLOSIONFX_H__
#define OEXPLOSIONFX_H__
enum
{
  EXPLOSIONFX_GDIRECTION = 1000,  //First ID should start at 1000
    EXPLOSIONFX_GDIRECTION_NO = 1,
    EXPLOSIONFX_GDIRECTION_X = 2,
    EXPLOSIONFX_GDIRECTION_NX = 3,
    EXPLOSIONFX_GDIRECTION_Y = 4,
    EXPLOSIONFX_GDIRECTION_NY = 5,
    EXPLOSIONFX_GDIRECTION_Z = 6,
    EXPLOSIONFX_GDIRECTION_NZ = 7,
};
#endif	// OEXPLOSIONFX_H__

String File Code (Oexplosionfx.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  EXPLOSIONFX_GDIRECTION    "GRDirection";
    EXPLOSIONFX_GDIRECTION_NO    "None";
    EXPLOSIONFX_GDIRECTION_X    "XWorld";
    EXPLOSIONFX_GDIRECTION_NX    "-XWorld";
    EXPLOSIONFX_GDIRECTION_Y    "YWorld";
    EXPLOSIONFX_GDIRECTION_NY    "-YWorld";
    EXPLOSIONFX_GDIRECTION_Z    "ZWorld";
    EXPLOSIONFX_GDIRECTION_NZ    "-ZWorld";
}