Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID EXPLOSIONFX_GDIRECTION
Element Information
Sample Code
Example code for the id EXPLOSIONFX_GDIRECTION in Oexplosionfx
Note that this is not the actual code from the Oexplosionfx file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oexplosionfx.res)
LONG EXPLOSIONFX_GDIRECTION { CYCLE { EXPLOSIONFX_GDIRECTION_NO; EXPLOSIONFX_GDIRECTION_X; EXPLOSIONFX_GDIRECTION_NX; EXPLOSIONFX_GDIRECTION_Y; EXPLOSIONFX_GDIRECTION_NY; EXPLOSIONFX_GDIRECTION_Z; EXPLOSIONFX_GDIRECTION_NZ; } }
Header File Code (Oexplosionfx.h)
#ifndef OEXPLOSIONFX_H__ #define OEXPLOSIONFX_H__ enum { EXPLOSIONFX_GDIRECTION = 1000, //First ID should start at 1000 EXPLOSIONFX_GDIRECTION_NO = 1, EXPLOSIONFX_GDIRECTION_X = 2, EXPLOSIONFX_GDIRECTION_NX = 3, EXPLOSIONFX_GDIRECTION_Y = 4, EXPLOSIONFX_GDIRECTION_NY = 5, EXPLOSIONFX_GDIRECTION_Z = 6, EXPLOSIONFX_GDIRECTION_NZ = 7, }; #endif // OEXPLOSIONFX_H__
String File Code (Oexplosionfx.str)
// C4D-StringResource // Identifier Text STRINGTABLE { EXPLOSIONFX_GDIRECTION "GRDirection"; EXPLOSIONFX_GDIRECTION_NO "None"; EXPLOSIONFX_GDIRECTION_X "XWorld"; EXPLOSIONFX_GDIRECTION_NX "-XWorld"; EXPLOSIONFX_GDIRECTION_Y "YWorld"; EXPLOSIONFX_GDIRECTION_NY "-YWorld"; EXPLOSIONFX_GDIRECTION_Z "ZWorld"; EXPLOSIONFX_GDIRECTION_NZ "-ZWorld"; }