Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID EXPLOSIONFX_ROTACHSE
Element Information
Sample Code
Example code for the id EXPLOSIONFX_ROTACHSE in Oexplosionfx
Note that this is not the actual code from the Oexplosionfx file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oexplosionfx.res)
LONG EXPLOSIONFX_ROTACHSE { CYCLE { EXPLOSIONFX_ROTACHSE_C; EXPLOSIONFX_ROTACHSE_X; EXPLOSIONFX_ROTACHSE_Y; EXPLOSIONFX_ROTACHSE_Z; } }
Header File Code (Oexplosionfx.h)
#ifndef OEXPLOSIONFX_H__ #define OEXPLOSIONFX_H__ enum { EXPLOSIONFX_ROTACHSE = 1000, //First ID should start at 1000 EXPLOSIONFX_ROTACHSE_C = 1, EXPLOSIONFX_ROTACHSE_X = 2, EXPLOSIONFX_ROTACHSE_Y = 3, EXPLOSIONFX_ROTACHSE_Z = 4, }; #endif // OEXPLOSIONFX_H__
String File Code (Oexplosionfx.str)
// C4D-StringResource // Identifier Text STRINGTABLE { EXPLOSIONFX_ROTACHSE "RTRotationAxis"; EXPLOSIONFX_ROTACHSE_C "CenterOfGravity"; EXPLOSIONFX_ROTACHSE_X "X-Axis"; EXPLOSIONFX_ROTACHSE_Y "Y-Axis"; EXPLOSIONFX_ROTACHSE_Z "Z-Axis"; }