Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID EXTRUDEOBJECT_DIRECTION
Element Information
Sample Code
Example code for the id EXTRUDEOBJECT_DIRECTION in Oextrude
Note that this is not the actual code from the Oextrude file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oextrude.res)
LONG EXTRUDEOBJECT_DIRECTION { ANIM ON; CYCLE { EXTRUDEOBJECT_DIRECTION_AUTO; EXTRUDEOBJECT_DIRECTION_X; EXTRUDEOBJECT_DIRECTION_Y; EXTRUDEOBJECT_DIRECTION_Z; EXTRUDEOBJECT_DIRECTION_CUSTOM; EXTRUDEOBJECT_DIRECTION_ABSOLUTE; } }
Header File Code (Oextrude.h)
#ifndef OEXTRUDE_H__ #define OEXTRUDE_H__ enum { EXTRUDEOBJECT_DIRECTION = 1000, //First ID should start at 1000 EXTRUDEOBJECT_DIRECTION_AUTO = 1, EXTRUDEOBJECT_DIRECTION_X = 2, EXTRUDEOBJECT_DIRECTION_Y = 3, EXTRUDEOBJECT_DIRECTION_Z = 4, EXTRUDEOBJECT_DIRECTION_CUSTOM = 5, EXTRUDEOBJECT_DIRECTION_ABSOLUTE = 6, }; #endif // OEXTRUDE_H__
String File Code (Oextrude.str)
// C4D-StringResource // Identifier Text STRINGTABLE { EXTRUDEOBJECT_DIRECTION "Direction"; EXTRUDEOBJECT_DIRECTION_AUTO "Auto"; EXTRUDEOBJECT_DIRECTION_X "X"; EXTRUDEOBJECT_DIRECTION_Y "Y"; EXTRUDEOBJECT_DIRECTION_Z "Z"; EXTRUDEOBJECT_DIRECTION_CUSTOM "Custom"; EXTRUDEOBJECT_DIRECTION_ABSOLUTE "Absolute"; }