Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID FALLOFF_SHAPE_AXIS
Element Information
Sample Code
Example code for the id FALLOFF_SHAPE_AXIS in Ofalloff_standard
Note that this is not the actual code from the Ofalloff_standard file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ofalloff_standard.res)
LONG FALLOFF_SHAPE_AXIS { CYCLE { FALLOFF_SHAPE_AXIS_XP; FALLOFF_SHAPE_AXIS_XN; FALLOFF_SHAPE_AXIS_YP; FALLOFF_SHAPE_AXIS_YN; FALLOFF_SHAPE_AXIS_ZP; FALLOFF_SHAPE_AXIS_ZN; } }
Header File Code (Ofalloff_standard.h)
#ifndef OFALLOFF_STANDARD_H__ #define OFALLOFF_STANDARD_H__ enum { FALLOFF_SHAPE_AXIS = 1000, //First ID should start at 1000 FALLOFF_SHAPE_AXIS_XP = 1, FALLOFF_SHAPE_AXIS_XN = 2, FALLOFF_SHAPE_AXIS_YP = 3, FALLOFF_SHAPE_AXIS_YN = 4, FALLOFF_SHAPE_AXIS_ZP = 5, FALLOFF_SHAPE_AXIS_ZN = 6, }; #endif // OFALLOFF_STANDARD_H__
String File Code (Ofalloff_standard.str)
// C4D-StringResource // Identifier Text STRINGTABLE { FALLOFF_SHAPE_AXIS "Orientation"; FALLOFF_SHAPE_AXIS_XP "+X"; FALLOFF_SHAPE_AXIS_XN "-X"; FALLOFF_SHAPE_AXIS_YP "+Y"; FALLOFF_SHAPE_AXIS_YN "-Y"; FALLOFF_SHAPE_AXIS_ZP "+Z"; FALLOFF_SHAPE_AXIS_ZN "-Z"; }