Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID HAIRSTYLE_ROTATION
Element Information
Sample Code
Example code for the id HAIRSTYLE_ROTATION in Ohair
Note that this is not the actual code from the Ohair file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ohair.res)
LONG HAIRSTYLE_ROTATION { CYCLE { HAIRSTYLE_ROTATION_FREE; HAIRSTYLE_ROTATION_LOOK_X; HAIRSTYLE_ROTATION_LOOK_Y; HAIRSTYLE_ROTATION_LOOK_Z; HAIRSTYLE_ROTATION_LOOK_CAMERA; HAIRSTYLE_ROTATION_RANDOM; HAIRSTYLE_ROTATION_LOOK_AT; } }
Header File Code (Ohair.h)
#ifndef OHAIR_H__ #define OHAIR_H__ enum { HAIRSTYLE_ROTATION = 1000, //First ID should start at 1000 HAIRSTYLE_ROTATION_FREE = 1, HAIRSTYLE_ROTATION_LOOK_X = 2, HAIRSTYLE_ROTATION_LOOK_Y = 3, HAIRSTYLE_ROTATION_LOOK_Z = 4, HAIRSTYLE_ROTATION_LOOK_CAMERA = 5, HAIRSTYLE_ROTATION_RANDOM = 6, HAIRSTYLE_ROTATION_LOOK_AT = 7, }; #endif // OHAIR_H__
String File Code (Ohair.str)
// C4D-StringResource // Identifier Text STRINGTABLE { HAIRSTYLE_ROTATION "Align"; HAIRSTYLE_ROTATION_FREE "Free"; HAIRSTYLE_ROTATION_LOOK_X "LookX"; HAIRSTYLE_ROTATION_LOOK_Y "LookY"; HAIRSTYLE_ROTATION_LOOK_Z "LookZ"; HAIRSTYLE_ROTATION_LOOK_CAMERA "LookCamera"; HAIRSTYLE_ROTATION_RANDOM "Random"; HAIRSTYLE_ROTATION_LOOK_AT "Object"; }