Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id INSTANCEOBJECT_DRAW_MODE in Oinstance

Note that this is not the actual code from the Oinstance file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Oinstance.res)


LONG  INSTANCEOBJECT_DRAW_MODE
{
ANIM  ON;                          
    CYCLE 
    {         INSTANCEOBJECT_DRAW_MODE_NONE; 
        INSTANCEOBJECT_DRAW_MODE_POINTS; 
        INSTANCEOBJECT_DRAW_MODE_CUBE; 
        INSTANCEOBJECT_DRAW_MODE_BBOX; 
        INSTANCEOBJECT_DRAW_MODE_FULL; 
    }
}
            

Header File Code (Oinstance.h)

#ifndef OINSTANCE_H__
#define OINSTANCE_H__
enum
{
  INSTANCEOBJECT_DRAW_MODE = 1000,  //First ID should start at 1000
    INSTANCEOBJECT_DRAW_MODE_NONE = 1,
    INSTANCEOBJECT_DRAW_MODE_POINTS = 2,
    INSTANCEOBJECT_DRAW_MODE_CUBE = 3,
    INSTANCEOBJECT_DRAW_MODE_BBOX = 4,
    INSTANCEOBJECT_DRAW_MODE_FULL = 5,
};
#endif	// OINSTANCE_H__

String File Code (Oinstance.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  INSTANCEOBJECT_DRAW_MODE    "ViewportMode";
    INSTANCEOBJECT_DRAW_MODE_NONE    "Off";
    INSTANCEOBJECT_DRAW_MODE_POINTS    "Points";
    INSTANCEOBJECT_DRAW_MODE_CUBE    "Matrix";
    INSTANCEOBJECT_DRAW_MODE_BBOX    "BoundingBox";
    INSTANCEOBJECT_DRAW_MODE_FULL    "Object";
}