Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID INSTANCEOBJECT_DRAW_MODE
Element Information
Sample Code
Example code for the id INSTANCEOBJECT_DRAW_MODE in Oinstance
Note that this is not the actual code from the Oinstance file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oinstance.res)
LONG INSTANCEOBJECT_DRAW_MODE { ANIM ON; CYCLE { INSTANCEOBJECT_DRAW_MODE_NONE; INSTANCEOBJECT_DRAW_MODE_POINTS; INSTANCEOBJECT_DRAW_MODE_CUBE; INSTANCEOBJECT_DRAW_MODE_BBOX; INSTANCEOBJECT_DRAW_MODE_FULL; } }
Header File Code (Oinstance.h)
#ifndef OINSTANCE_H__ #define OINSTANCE_H__ enum { INSTANCEOBJECT_DRAW_MODE = 1000, //First ID should start at 1000 INSTANCEOBJECT_DRAW_MODE_NONE = 1, INSTANCEOBJECT_DRAW_MODE_POINTS = 2, INSTANCEOBJECT_DRAW_MODE_CUBE = 3, INSTANCEOBJECT_DRAW_MODE_BBOX = 4, INSTANCEOBJECT_DRAW_MODE_FULL = 5, }; #endif // OINSTANCE_H__
String File Code (Oinstance.str)
// C4D-StringResource // Identifier Text STRINGTABLE { INSTANCEOBJECT_DRAW_MODE "ViewportMode"; INSTANCEOBJECT_DRAW_MODE_NONE "Off"; INSTANCEOBJECT_DRAW_MODE_POINTS "Points"; INSTANCEOBJECT_DRAW_MODE_CUBE "Matrix"; INSTANCEOBJECT_DRAW_MODE_BBOX "BoundingBox"; INSTANCEOBJECT_DRAW_MODE_FULL "Object"; }