Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID LIGHT_DETAILS_FALLOFF
Element Information
Sample Code
Example code for the id LIGHT_DETAILS_FALLOFF in Olight
Note that this is not the actual code from the Olight file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Olight.res)
LONG LIGHT_DETAILS_FALLOFF { CYCLE { LIGHT_DETAILS_FALLOFF_NONE; LIGHT_DETAILS_FALLOFF_INVERSESQUARE; -1; LIGHT_DETAILS_FALLOFF_LINEAR; LIGHT_DETAILS_FALLOFF_STEP; LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED; } }
Header File Code (Olight.h)
#ifndef OLIGHT_H__ #define OLIGHT_H__ enum { LIGHT_DETAILS_FALLOFF = 1000, //First ID should start at 1000 LIGHT_DETAILS_FALLOFF_NONE = 1, LIGHT_DETAILS_FALLOFF_INVERSESQUARE = 2, -1 = 3, LIGHT_DETAILS_FALLOFF_LINEAR = 4, LIGHT_DETAILS_FALLOFF_STEP = 5, LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED = 6, }; #endif // OLIGHT_H__
String File Code (Olight.str)
// C4D-StringResource // Identifier Text STRINGTABLE { LIGHT_DETAILS_FALLOFF "Falloff"; LIGHT_DETAILS_FALLOFF_NONE "None"; LIGHT_DETAILS_FALLOFF_INVERSESQUARE "InverseSquare(PhysicallyAccurate)"; -1 ""; LIGHT_DETAILS_FALLOFF_LINEAR "Linear"; LIGHT_DETAILS_FALLOFF_STEP "Step"; LIGHT_DETAILS_FALLOFF_INVERSESQUARE_CLAMPED "InverseSquareClamped"; }