Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID LIGHT_LENSEFFECTS_LENSREFL
Element Information
Sample Code
Example code for the id LIGHT_LENSEFFECTS_LENSREFL in Olight
Note that this is not the actual code from the Olight file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Olight.res)
LONG LIGHT_LENSEFFECTS_LENSREFL { CYCLE { LIGHT_LENSEFFECTS_LENSREFL_INACTIVE; LIGHT_LENSEFFECTS_LENSREFL_CUSTOM; LIGHT_LENSEFFECTS_LENSREFL_DEFAULT; LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4; LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE; LIGHT_LENSEFFECTS_LENSREFL_ZOOM; LIGHT_LENSEFFECTS_LENSREFL_HI8; LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER; LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT; LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT; LIGHT_LENSEFFECTS_LENSREFL_STAR1; LIGHT_LENSEFFECTS_LENSREFL_STAR2; LIGHT_LENSEFFECTS_LENSREFL_STAR3; LIGHT_LENSEFFECTS_LENSREFL_PURPLE; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3; } }
Header File Code (Olight.h)
#ifndef OLIGHT_H__ #define OLIGHT_H__ enum { LIGHT_LENSEFFECTS_LENSREFL = 1000, //First ID should start at 1000 LIGHT_LENSEFFECTS_LENSREFL_INACTIVE = 1, LIGHT_LENSEFFECTS_LENSREFL_CUSTOM = 2, LIGHT_LENSEFFECTS_LENSREFL_DEFAULT = 3, LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4 = 4, LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE = 5, LIGHT_LENSEFFECTS_LENSREFL_ZOOM = 6, LIGHT_LENSEFFECTS_LENSREFL_HI8 = 7, LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER = 8, LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT = 9, LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT = 10, LIGHT_LENSEFFECTS_LENSREFL_STAR1 = 11, LIGHT_LENSEFFECTS_LENSREFL_STAR2 = 12, LIGHT_LENSEFFECTS_LENSREFL_STAR3 = 13, LIGHT_LENSEFFECTS_LENSREFL_PURPLE = 14, LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1 = 15, LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2 = 16, LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3 = 17, }; #endif // OLIGHT_H__
String File Code (Olight.str)
// C4D-StringResource // Identifier Text STRINGTABLE { LIGHT_LENSEFFECTS_LENSREFL "FXReflexes"; LIGHT_LENSEFFECTS_LENSREFL_INACTIVE "Inactive"; LIGHT_LENSEFFECTS_LENSREFL_CUSTOM "Custom"; LIGHT_LENSEFFECTS_LENSREFL_DEFAULT "Default"; LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4 "Cinema4DR4"; LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE "Wideangle"; LIGHT_LENSEFFECTS_LENSREFL_ZOOM "Zoom"; LIGHT_LENSEFFECTS_LENSREFL_HI8 "Hi-8"; LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER "Camcorder"; LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT "Searchlight"; LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT "Artifact"; LIGHT_LENSEFFECTS_LENSREFL_STAR1 "Star1"; LIGHT_LENSEFFECTS_LENSREFL_STAR2 "Star2"; LIGHT_LENSEFFECTS_LENSREFL_STAR3 "Star3"; LIGHT_LENSEFFECTS_LENSREFL_PURPLE "Purple"; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1 "Flashlight1"; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2 "Flashlight2"; LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3 "Flashlight3"; }