Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID LIGHT_SHADOW_MAPSIZE
Element Information
Sample Code
Example code for the id LIGHT_SHADOW_MAPSIZE in Olight
Note that this is not the actual code from the Olight file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Olight.res)
LONG LIGHT_SHADOW_MAPSIZE { ANIM OFF; CYCLE { LIGHT_SHADOW_MAPSIZE_250; LIGHT_SHADOW_MAPSIZE_500; LIGHT_SHADOW_MAPSIZE_750; LIGHT_SHADOW_MAPSIZE_1000; LIGHT_SHADOW_MAPSIZE_1250; LIGHT_SHADOW_MAPSIZE_1500; LIGHT_SHADOW_MAPSIZE_1750; LIGHT_SHADOW_MAPSIZE_2000; LIGHT_SHADOW_MAPSIZE_USER; } }
Header File Code (Olight.h)
#ifndef OLIGHT_H__ #define OLIGHT_H__ enum { LIGHT_SHADOW_MAPSIZE = 1000, //First ID should start at 1000 LIGHT_SHADOW_MAPSIZE_250 = 1, LIGHT_SHADOW_MAPSIZE_500 = 2, LIGHT_SHADOW_MAPSIZE_750 = 3, LIGHT_SHADOW_MAPSIZE_1000 = 4, LIGHT_SHADOW_MAPSIZE_1250 = 5, LIGHT_SHADOW_MAPSIZE_1500 = 6, LIGHT_SHADOW_MAPSIZE_1750 = 7, LIGHT_SHADOW_MAPSIZE_2000 = 8, LIGHT_SHADOW_MAPSIZE_USER = 9, }; #endif // OLIGHT_H__
String File Code (Olight.str)
// C4D-StringResource // Identifier Text STRINGTABLE { LIGHT_SHADOW_MAPSIZE "ShadowMap"; LIGHT_SHADOW_MAPSIZE_250 "250x250"; LIGHT_SHADOW_MAPSIZE_500 "500x500"; LIGHT_SHADOW_MAPSIZE_750 "750x750"; LIGHT_SHADOW_MAPSIZE_1000 "1000x1000"; LIGHT_SHADOW_MAPSIZE_1250 "1250x1250"; LIGHT_SHADOW_MAPSIZE_1500 "1500x1500"; LIGHT_SHADOW_MAPSIZE_1750 "1750x1750"; LIGHT_SHADOW_MAPSIZE_2000 "2000x2000"; LIGHT_SHADOW_MAPSIZE_USER "Custom"; }