Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID LIGHT_VOLCAUSTIC_FALLOFF
Element Information
Sample Code
Example code for the id LIGHT_VOLCAUSTIC_FALLOFF in Olight
Note that this is not the actual code from the Olight file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Olight.res)
LONG LIGHT_VOLCAUSTIC_FALLOFF { CYCLE { LIGHT_VOLCAUSTIC_FALLOFF_NONE; LIGHT_VOLCAUSTIC_FALLOFF_LINEAR; LIGHT_VOLCAUSTIC_FALLOFF_INVERSE; LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE; LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC; LIGHT_VOLCAUSTIC_FALLOFF_STEP; } }
Header File Code (Olight.h)
#ifndef OLIGHT_H__ #define OLIGHT_H__ enum { LIGHT_VOLCAUSTIC_FALLOFF = 1000, //First ID should start at 1000 LIGHT_VOLCAUSTIC_FALLOFF_NONE = 1, LIGHT_VOLCAUSTIC_FALLOFF_LINEAR = 2, LIGHT_VOLCAUSTIC_FALLOFF_INVERSE = 3, LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE = 4, LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC = 5, LIGHT_VOLCAUSTIC_FALLOFF_STEP = 6, }; #endif // OLIGHT_H__
String File Code (Olight.str)
// C4D-StringResource // Identifier Text STRINGTABLE { LIGHT_VOLCAUSTIC_FALLOFF "CausticsFalloff"; LIGHT_VOLCAUSTIC_FALLOFF_NONE "None"; LIGHT_VOLCAUSTIC_FALLOFF_LINEAR "Linear"; LIGHT_VOLCAUSTIC_FALLOFF_INVERSE "Inverse"; LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE "InverseSquare"; LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC "InverseCubic"; LIGHT_VOLCAUSTIC_FALLOFF_STEP "Step"; }