Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XMCO_COVER_OPERATION
Element Information
Sample Code
Example code for the id XMCO_COVER_OPERATION in Omcover
Note that this is not the actual code from the Omcover file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omcover.res)
LONG XMCO_COVER_OPERATION { ANIM OFF; CYCLE { COVEROP_MODE_ALL; COVEROP_MODE_SNORM; COVEROP_MODE_SRAY; COVEROP_MODE_POINTS; COVEROP_MODE_SEQ; COVEROP_MODE_SEQRAN; COVEROP_MODE_FILL; COVEROP_MODE_TEXTURE; } }
Header File Code (Omcover.h)
#ifndef OMCOVER_H__ #define OMCOVER_H__ enum { XMCO_COVER_OPERATION = 1000, //First ID should start at 1000 COVEROP_MODE_ALL = 1, COVEROP_MODE_SNORM = 2, COVEROP_MODE_SRAY = 3, COVEROP_MODE_POINTS = 4, COVEROP_MODE_SEQ = 5, COVEROP_MODE_SEQRAN = 6, COVEROP_MODE_FILL = 7, COVEROP_MODE_TEXTURE = 8, }; #endif // OMCOVER_H__
String File Code (Omcover.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XMCO_COVER_OPERATION "Operation"; COVEROP_MODE_ALL "AllPolygons"; COVEROP_MODE_SNORM "VisiblePolygons(UsingNormals)"; COVEROP_MODE_SRAY "VisiblePolygons(UsingRays)"; COVEROP_MODE_POINTS "ObjectVertices(Random)"; COVEROP_MODE_SEQ "ObjectVertices(Ordered)"; COVEROP_MODE_SEQRAN "ObjectVertices(Ordered,Random)"; COVEROP_MODE_FILL "ObjectVolume"; COVEROP_MODE_TEXTURE "Texture"; }