Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID METABALLOBJECT_SUBRAY
Element Information
Sample Code
Example code for the id METABALLOBJECT_SUBRAY in Ometaball
Note that this is not the actual code from the Ometaball file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ometaball.res)
REAL METABALLOBJECT_SUBRAY { UNIT METER; MIN 0.001; }
Header File Code (Ometaball.h)
#ifndef OMETABALL_H__ #define OMETABALL_H__ enum { METABALLOBJECT_SUBRAY = 1000, //First ID should start at 1000 }; #endif // OMETABALL_H__
String File Code (Ometaball.str)
// C4D-StringResource // Identifier Text STRINGTABLE { METABALLOBJECT_SUBRAY "RenderSubdivision"; }