Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XMEX_EXPLODE_SOURCE
Element Information
Sample Code
Example code for the id XMEX_EXPLODE_SOURCE in Omexplode
Note that this is not the actual code from the Omexplode file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omexplode.res)
LONG XMEX_EXPLODE_SOURCE { CYCLE { EXPLODE_SOURCE_PCENTER; EXPLODE_SOURCE_THIS; } }
Header File Code (Omexplode.h)
#ifndef OMEXPLODE_H__ #define OMEXPLODE_H__ enum { XMEX_EXPLODE_SOURCE = 1000, //First ID should start at 1000 EXPLODE_SOURCE_PCENTER = 1, EXPLODE_SOURCE_THIS = 2, }; #endif // OMEXPLODE_H__
String File Code (Omexplode.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XMEX_EXPLODE_SOURCE "ExplodeAwayFrom"; EXPLODE_SOURCE_PCENTER "ParticleMassCentre"; EXPLODE_SOURCE_THIS "ThisModifier"; }