Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MGCLONER_ANIMATIONMODE in Omograph_cloner

Note that this is not the actual code from the Omograph_cloner file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Omograph_cloner.res)


LONG  MGCLONER_ANIMATIONMODE
{
                        
    CYCLE 
    {         MGCLONER_ANIMATIONMODE_PLAY; 
        MGCLONER_ANIMATIONMODE_LOOP; 
        MGCLONER_ANIMATIONMODE_FIXED; 
        MGCLONER_ANIMATIONMODE_FIXEDLOOP; 
    }
}
            

Header File Code (Omograph_cloner.h)

#ifndef OMOGRAPH_CLONER_H__
#define OMOGRAPH_CLONER_H__
enum
{
  MGCLONER_ANIMATIONMODE = 1000,  //First ID should start at 1000
    MGCLONER_ANIMATIONMODE_PLAY = 1,
    MGCLONER_ANIMATIONMODE_LOOP = 2,
    MGCLONER_ANIMATIONMODE_FIXED = 3,
    MGCLONER_ANIMATIONMODE_FIXEDLOOP = 4,
};
#endif	// OMOGRAPH_CLONER_H__

String File Code (Omograph_cloner.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MGCLONER_ANIMATIONMODE    "AnimationMode";
    MGCLONER_ANIMATIONMODE_PLAY    "Play";
    MGCLONER_ANIMATIONMODE_LOOP    "Loop";
    MGCLONER_ANIMATIONMODE_FIXED    "Fixed";
    MGCLONER_ANIMATIONMODE_FIXEDLOOP    "FixedLoop";
}