Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGCLONER_ANIMATIONMODE
Element Information
Sample Code
Example code for the id MGCLONER_ANIMATIONMODE in Omograph_cloner
Note that this is not the actual code from the Omograph_cloner file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omograph_cloner.res)
LONG MGCLONER_ANIMATIONMODE { CYCLE { MGCLONER_ANIMATIONMODE_PLAY; MGCLONER_ANIMATIONMODE_LOOP; MGCLONER_ANIMATIONMODE_FIXED; MGCLONER_ANIMATIONMODE_FIXEDLOOP; } }
Header File Code (Omograph_cloner.h)
#ifndef OMOGRAPH_CLONER_H__ #define OMOGRAPH_CLONER_H__ enum { MGCLONER_ANIMATIONMODE = 1000, //First ID should start at 1000 MGCLONER_ANIMATIONMODE_PLAY = 1, MGCLONER_ANIMATIONMODE_LOOP = 2, MGCLONER_ANIMATIONMODE_FIXED = 3, MGCLONER_ANIMATIONMODE_FIXEDLOOP = 4, }; #endif // OMOGRAPH_CLONER_H__
String File Code (Omograph_cloner.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGCLONER_ANIMATIONMODE "AnimationMode"; MGCLONER_ANIMATIONMODE_PLAY "Play"; MGCLONER_ANIMATIONMODE_LOOP "Loop"; MGCLONER_ANIMATIONMODE_FIXED "Fixed"; MGCLONER_ANIMATIONMODE_FIXEDLOOP "FixedLoop"; }