Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGSPLINEMASKOBJECT_AXIS
Element Information
Sample Code
Example code for the id MGSPLINEMASKOBJECT_AXIS in Omograph_splinemask
Note that this is not the actual code from the Omograph_splinemask file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omograph_splinemask.res)
LONG MGSPLINEMASKOBJECT_AXIS { CYCLE { MGSPLINEMASKOBJECT_AXIS_XY; MGSPLINEMASKOBJECT_AXIS_ZY; MGSPLINEMASKOBJECT_AXIS_XZ; MGSPLINEMASKOBJECT_AXIS_SCREEN; } }
Header File Code (Omograph_splinemask.h)
#ifndef OMOGRAPH_SPLINEMASK_H__ #define OMOGRAPH_SPLINEMASK_H__ enum { MGSPLINEMASKOBJECT_AXIS = 1000, //First ID should start at 1000 MGSPLINEMASKOBJECT_AXIS_XY = 1, MGSPLINEMASKOBJECT_AXIS_ZY = 2, MGSPLINEMASKOBJECT_AXIS_XZ = 3, MGSPLINEMASKOBJECT_AXIS_SCREEN = 4, }; #endif // OMOGRAPH_SPLINEMASK_H__
String File Code (Omograph_splinemask.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGSPLINEMASKOBJECT_AXIS "Axis"; MGSPLINEMASKOBJECT_AXIS_XY "XY(AlongZ)"; MGSPLINEMASKOBJECT_AXIS_ZY "ZY(AlongX)"; MGSPLINEMASKOBJECT_AXIS_XZ "XZ(AlongY)"; MGSPLINEMASKOBJECT_AXIS_SCREEN "Viewport(RenderView)"; }