Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGSPLINEMASKOBJECT_MODE
Element Information
Sample Code
Example code for the id MGSPLINEMASKOBJECT_MODE in Omograph_splinemask
Note that this is not the actual code from the Omograph_splinemask file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omograph_splinemask.res)
LONG MGSPLINEMASKOBJECT_MODE { CYCLE { MGSPLINEMASKOBJECT_MODE_AUNIONB; MGSPLINEMASKOBJECT_MODE_AMINUSB; MGSPLINEMASKOBJECT_MODE_BMINUSA; MGSPLINEMASKOBJECT_MODE_AND; MGSPLINEMASKOBJECT_MODE_OR; MGSPLINEMASKOBJECT_MODE_INTERSECTION; } }
Header File Code (Omograph_splinemask.h)
#ifndef OMOGRAPH_SPLINEMASK_H__ #define OMOGRAPH_SPLINEMASK_H__ enum { MGSPLINEMASKOBJECT_MODE = 1000, //First ID should start at 1000 MGSPLINEMASKOBJECT_MODE_AUNIONB = 1, MGSPLINEMASKOBJECT_MODE_AMINUSB = 2, MGSPLINEMASKOBJECT_MODE_BMINUSA = 3, MGSPLINEMASKOBJECT_MODE_AND = 4, MGSPLINEMASKOBJECT_MODE_OR = 5, MGSPLINEMASKOBJECT_MODE_INTERSECTION = 6, }; #endif // OMOGRAPH_SPLINEMASK_H__
String File Code (Omograph_splinemask.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGSPLINEMASKOBJECT_MODE "Mode"; MGSPLINEMASKOBJECT_MODE_AUNIONB "Union"; MGSPLINEMASKOBJECT_MODE_AMINUSB "AsubtractB"; MGSPLINEMASKOBJECT_MODE_BMINUSA "BsubtractA"; MGSPLINEMASKOBJECT_MODE_AND "And"; MGSPLINEMASKOBJECT_MODE_OR "Or"; MGSPLINEMASKOBJECT_MODE_INTERSECTION "Intersection"; }