Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGMOSPLINEOBJECT_CURVATURE_ORDER
Element Information
Sample Code
Example code for the id MGMOSPLINEOBJECT_CURVATURE_ORDER in Omospline
Note that this is not the actual code from the Omospline file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omospline.res)
LONG MGMOSPLINEOBJECT_CURVATURE_ORDER { HIDDEN ; CYCLE { MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ; MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX; MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX; MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY; MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY; MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ; } }
Header File Code (Omospline.h)
#ifndef OMOSPLINE_H__ #define OMOSPLINE_H__ enum { MGMOSPLINEOBJECT_CURVATURE_ORDER = 1000, //First ID should start at 1000 MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ = 1, MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX = 2, MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX = 3, MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY = 4, MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY = 5, MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ = 6, }; #endif // OMOSPLINE_H__
String File Code (Omospline.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGMOSPLINEOBJECT_CURVATURE_ORDER "CurvatureOrder"; MGMOSPLINEOBJECT_CURVATURE_ORDER_YXZ "Bend->Curve->Twist"; MGMOSPLINEOBJECT_CURVATURE_ORDER_YZX "Bend->Twist->Curve"; MGMOSPLINEOBJECT_CURVATURE_ORDER_ZYX "Twist->Bend->Curve"; MGMOSPLINEOBJECT_CURVATURE_ORDER_ZXY "Twist->Curve->Bend"; MGMOSPLINEOBJECT_CURVATURE_ORDER_XZY "Curve->Twist->Bend"; MGMOSPLINEOBJECT_CURVATURE_ORDER_XYZ "Curve->Bend->Twist"; }