Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PH_3D_RECON_NULLOBJECT_DISPLAY_MODE
Element Information
Sample Code
Example code for the id PH_3D_RECON_NULLOBJECT_DISPLAY_MODE in Omotiontracker
Note that this is not the actual code from the Omotiontracker file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omotiontracker.res)
LONG PH_3D_RECON_NULLOBJECT_DISPLAY_MODE { ANIM OFF; CYCLE { PH_3D_RECON_NULLOBJECT_DISPLAY_NONE; PH_3D_RECON_NULLOBJECT_DISPLAY_DOT; PH_3D_RECON_NULLOBJECT_DISPLAY_POINT; PH_3D_RECON_NULLOBJECT_DISPLAY_CIRCLE; PH_3D_RECON_NULLOBJECT_DISPLAY_RECTANGLE; PH_3D_RECON_NULLOBJECT_DISPLAY_DIAMOND; PH_3D_RECON_NULLOBJECT_DISPLAY_TRIANGLE; PH_3D_RECON_NULLOBJECT_DISPLAY_PENTAGON; PH_3D_RECON_NULLOBJECT_DISPLAY_HEXAGON; PH_3D_RECON_NULLOBJECT_DISPLAY_OCTAGON; PH_3D_RECON_NULLOBJECT_DISPLAY_STAR; PH_3D_RECON_NULLOBJECT_DISPLAY_AXIS; PH_3D_RECON_NULLOBJECT_DISPLAY_CUBE; PH_3D_RECON_NULLOBJECT_DISPLAY_PYRAMID; PH_3D_RECON_NULLOBJECT_DISPLAY_SPHERE; } }
Header File Code (Omotiontracker.h)
#ifndef OMOTIONTRACKER_H__ #define OMOTIONTRACKER_H__ enum { PH_3D_RECON_NULLOBJECT_DISPLAY_MODE = 1000, //First ID should start at 1000 PH_3D_RECON_NULLOBJECT_DISPLAY_NONE = 1, PH_3D_RECON_NULLOBJECT_DISPLAY_DOT = 2, PH_3D_RECON_NULLOBJECT_DISPLAY_POINT = 3, PH_3D_RECON_NULLOBJECT_DISPLAY_CIRCLE = 4, PH_3D_RECON_NULLOBJECT_DISPLAY_RECTANGLE = 5, PH_3D_RECON_NULLOBJECT_DISPLAY_DIAMOND = 6, PH_3D_RECON_NULLOBJECT_DISPLAY_TRIANGLE = 7, PH_3D_RECON_NULLOBJECT_DISPLAY_PENTAGON = 8, PH_3D_RECON_NULLOBJECT_DISPLAY_HEXAGON = 9, PH_3D_RECON_NULLOBJECT_DISPLAY_OCTAGON = 10, PH_3D_RECON_NULLOBJECT_DISPLAY_STAR = 11, PH_3D_RECON_NULLOBJECT_DISPLAY_AXIS = 12, PH_3D_RECON_NULLOBJECT_DISPLAY_CUBE = 13, PH_3D_RECON_NULLOBJECT_DISPLAY_PYRAMID = 14, PH_3D_RECON_NULLOBJECT_DISPLAY_SPHERE = 15, }; #endif // OMOTIONTRACKER_H__
String File Code (Omotiontracker.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PH_3D_RECON_NULLOBJECT_DISPLAY_MODE "3DFeatureDisplay"; PH_3D_RECON_NULLOBJECT_DISPLAY_NONE "None"; PH_3D_RECON_NULLOBJECT_DISPLAY_DOT "Dot"; PH_3D_RECON_NULLOBJECT_DISPLAY_POINT "Locator"; PH_3D_RECON_NULLOBJECT_DISPLAY_CIRCLE "Circle"; PH_3D_RECON_NULLOBJECT_DISPLAY_RECTANGLE "Rectangle"; PH_3D_RECON_NULLOBJECT_DISPLAY_DIAMOND "Diamond"; PH_3D_RECON_NULLOBJECT_DISPLAY_TRIANGLE "Triangle"; PH_3D_RECON_NULLOBJECT_DISPLAY_PENTAGON "Pentagon"; PH_3D_RECON_NULLOBJECT_DISPLAY_HEXAGON "Hexagon"; PH_3D_RECON_NULLOBJECT_DISPLAY_OCTAGON "Octagon"; PH_3D_RECON_NULLOBJECT_DISPLAY_STAR "Star"; PH_3D_RECON_NULLOBJECT_DISPLAY_AXIS "Axis"; PH_3D_RECON_NULLOBJECT_DISPLAY_CUBE "Cube"; PH_3D_RECON_NULLOBJECT_DISPLAY_PYRAMID "Pyramid"; PH_3D_RECON_NULLOBJECT_DISPLAY_SPHERE "Sphere"; }