Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PRIM_PLATONIC_TYPE
Element Information
Sample Code
Example code for the id PRIM_PLATONIC_TYPE in Oplatonic
Note that this is not the actual code from the Oplatonic file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oplatonic.res)
LONG PRIM_PLATONIC_TYPE { CYCLE { PRIM_PLATONIC_TYPE_TETRA; PRIM_PLATONIC_TYPE_HEXA; PRIM_PLATONIC_TYPE_OCTA; PRIM_PLATONIC_TYPE_DODECA; PRIM_PLATONIC_TYPE_ICOSA; PRIM_PLATONIC_TYPE_BUCKY; } }
Header File Code (Oplatonic.h)
#ifndef OPLATONIC_H__ #define OPLATONIC_H__ enum { PRIM_PLATONIC_TYPE = 1000, //First ID should start at 1000 PRIM_PLATONIC_TYPE_TETRA = 1, PRIM_PLATONIC_TYPE_HEXA = 2, PRIM_PLATONIC_TYPE_OCTA = 3, PRIM_PLATONIC_TYPE_DODECA = 4, PRIM_PLATONIC_TYPE_ICOSA = 5, PRIM_PLATONIC_TYPE_BUCKY = 6, }; #endif // OPLATONIC_H__
String File Code (Oplatonic.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PRIM_PLATONIC_TYPE "Type"; PRIM_PLATONIC_TYPE_TETRA "Tetra"; PRIM_PLATONIC_TYPE_HEXA "Hexa"; PRIM_PLATONIC_TYPE_OCTA "Octa"; PRIM_PLATONIC_TYPE_DODECA "Dodeca"; PRIM_PLATONIC_TYPE_ICOSA "Icosa"; PRIM_PLATONIC_TYPE_BUCKY "Bucky"; }