Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_MG_SHADER_USE
Element Information
Sample Code
Example code for the id ID_MG_SHADER_USE in Oshader_panel
Note that this is not the actual code from the Oshader_panel file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oshader_panel.res)
LONG ID_MG_SHADER_USE { CYCLE { ID_MG_SHADER_USE_ALPHA; ID_MG_SHADER_USE_GRAY; ID_MG_SHADER_USE_RED; ID_MG_SHADER_USE_GREEN; ID_MG_SHADER_USE_BLUE; } }
Header File Code (Oshader_panel.h)
#ifndef OSHADER_PANEL_H__ #define OSHADER_PANEL_H__ enum { ID_MG_SHADER_USE = 1000, //First ID should start at 1000 ID_MG_SHADER_USE_ALPHA = 1, ID_MG_SHADER_USE_GRAY = 2, ID_MG_SHADER_USE_RED = 3, ID_MG_SHADER_USE_GREEN = 4, ID_MG_SHADER_USE_BLUE = 5, }; #endif // OSHADER_PANEL_H__
String File Code (Oshader_panel.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_MG_SHADER_USE "Use"; ID_MG_SHADER_USE_ALPHA "Alpha"; ID_MG_SHADER_USE_GRAY "Gray"; ID_MG_SHADER_USE_RED "Red"; ID_MG_SHADER_USE_GREEN "Green"; ID_MG_SHADER_USE_BLUE "Blue"; }