Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_ST_OBJECT_SPLINE_INTERPOLATION in Osketch

Note that this is not the actual code from the Osketch file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Osketch.res)


LONG  ID_ST_OBJECT_SPLINE_INTERPOLATION
{
                        
    CYCLE 
    {         ID_ST_OBJECT_SPLINE_INTERPOLATION_NONE; 
        ID_ST_OBJECT_SPLINE_INTERPOLATION_NATURAL; 
        ID_ST_OBJECT_SPLINE_INTERPOLATION_UNIFORM; 
        ID_ST_OBJECT_SPLINE_INTERPOLATION_ADAPTIVE; 
        ID_ST_OBJECT_SPLINE_INTERPOLATION_SUBDIVIDED; 
    }
}
            

Header File Code (Osketch.h)

#ifndef OSKETCH_H__
#define OSKETCH_H__
enum
{
  ID_ST_OBJECT_SPLINE_INTERPOLATION = 1000,  //First ID should start at 1000
    ID_ST_OBJECT_SPLINE_INTERPOLATION_NONE = 1,
    ID_ST_OBJECT_SPLINE_INTERPOLATION_NATURAL = 2,
    ID_ST_OBJECT_SPLINE_INTERPOLATION_UNIFORM = 3,
    ID_ST_OBJECT_SPLINE_INTERPOLATION_ADAPTIVE = 4,
    ID_ST_OBJECT_SPLINE_INTERPOLATION_SUBDIVIDED = 5,
};
#endif	// OSKETCH_H__

String File Code (Osketch.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_ST_OBJECT_SPLINE_INTERPOLATION    "IntermediatePoints";
    ID_ST_OBJECT_SPLINE_INTERPOLATION_NONE    "None";
    ID_ST_OBJECT_SPLINE_INTERPOLATION_NATURAL    "Natural";
    ID_ST_OBJECT_SPLINE_INTERPOLATION_UNIFORM    "Uniform";
    ID_ST_OBJECT_SPLINE_INTERPOLATION_ADAPTIVE    "Adaptive";
    ID_ST_OBJECT_SPLINE_INTERPOLATION_SUBDIVIDED    "Subdivided";
}