Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_ST_OBJECT_SPLINE_INTERPOLATION
Element Information
Sample Code
Example code for the id ID_ST_OBJECT_SPLINE_INTERPOLATION in Osketch
Note that this is not the actual code from the Osketch file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Osketch.res)
LONG ID_ST_OBJECT_SPLINE_INTERPOLATION { CYCLE { ID_ST_OBJECT_SPLINE_INTERPOLATION_NONE; ID_ST_OBJECT_SPLINE_INTERPOLATION_NATURAL; ID_ST_OBJECT_SPLINE_INTERPOLATION_UNIFORM; ID_ST_OBJECT_SPLINE_INTERPOLATION_ADAPTIVE; ID_ST_OBJECT_SPLINE_INTERPOLATION_SUBDIVIDED; } }
Header File Code (Osketch.h)
#ifndef OSKETCH_H__ #define OSKETCH_H__ enum { ID_ST_OBJECT_SPLINE_INTERPOLATION = 1000, //First ID should start at 1000 ID_ST_OBJECT_SPLINE_INTERPOLATION_NONE = 1, ID_ST_OBJECT_SPLINE_INTERPOLATION_NATURAL = 2, ID_ST_OBJECT_SPLINE_INTERPOLATION_UNIFORM = 3, ID_ST_OBJECT_SPLINE_INTERPOLATION_ADAPTIVE = 4, ID_ST_OBJECT_SPLINE_INTERPOLATION_SUBDIVIDED = 5, }; #endif // OSKETCH_H__
String File Code (Osketch.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_ST_OBJECT_SPLINE_INTERPOLATION "IntermediatePoints"; ID_ST_OBJECT_SPLINE_INTERPOLATION_NONE "None"; ID_ST_OBJECT_SPLINE_INTERPOLATION_NATURAL "Natural"; ID_ST_OBJECT_SPLINE_INTERPOLATION_UNIFORM "Uniform"; ID_ST_OBJECT_SPLINE_INTERPOLATION_ADAPTIVE "Adaptive"; ID_ST_OBJECT_SPLINE_INTERPOLATION_SUBDIVIDED "Subdivided"; }