Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SPLINEOBJECT_TYPE
Element Information
Sample Code
Example code for the id SPLINEOBJECT_TYPE in Ospline
Note that this is not the actual code from the Ospline file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ospline.res)
LONG SPLINEOBJECT_TYPE { CYCLE { SPLINEOBJECT_TYPE_LINEAR; SPLINEOBJECT_TYPE_CUBIC; SPLINEOBJECT_TYPE_AKIMA; SPLINEOBJECT_TYPE_BSPLINE; SPLINEOBJECT_TYPE_BEZIER; } }
Header File Code (Ospline.h)
#ifndef OSPLINE_H__ #define OSPLINE_H__ enum { SPLINEOBJECT_TYPE = 1000, //First ID should start at 1000 SPLINEOBJECT_TYPE_LINEAR = 1, SPLINEOBJECT_TYPE_CUBIC = 2, SPLINEOBJECT_TYPE_AKIMA = 3, SPLINEOBJECT_TYPE_BSPLINE = 4, SPLINEOBJECT_TYPE_BEZIER = 5, }; #endif // OSPLINE_H__
String File Code (Ospline.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SPLINEOBJECT_TYPE "Type"; SPLINEOBJECT_TYPE_LINEAR "Linear"; SPLINEOBJECT_TYPE_CUBIC "Cubic"; SPLINEOBJECT_TYPE_AKIMA "Akima"; SPLINEOBJECT_TYPE_BSPLINE "B-Spline"; SPLINEOBJECT_TYPE_BEZIER "Bezier"; }