Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XDYNANULL_DYNAMICS
Element Information
Sample Code
Example code for the id XDYNANULL_DYNAMICS in Oxdynanull
Note that this is not the actual code from the Oxdynanull file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxdynanull.res)
LONG XDYNANULL_DYNAMICS { ANIM OFF; CUSTOMGUI CYCLE; CYCLE { XDYNANULL_CHOOSE; 1032131; XDYNANULL_DOMAIN; 1033595; XDYNANULL_CONSTRAINTS; 1033777; XDYNANULL_PPCOLLISIONS; 1033823; XDYNANULL_FLUIDS; 1033824; } }
Header File Code (Oxdynanull.h)
#ifndef OXDYNANULL_H__ #define OXDYNANULL_H__ enum { XDYNANULL_DYNAMICS = 1000, //First ID should start at 1000 XDYNANULL_CHOOSE = 1, 1032131 = 2, XDYNANULL_DOMAIN = 3, 1033595 = 4, XDYNANULL_CONSTRAINTS = 5, 1033777 = 6, XDYNANULL_PPCOLLISIONS = 7, 1033823 = 8, XDYNANULL_FLUIDS = 9, 1033824 = 10, }; #endif // OXDYNANULL_H__
String File Code (Oxdynanull.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XDYNANULL_DYNAMICS "DynamicsObjects"; XDYNANULL_CHOOSE "ChooseDynamics..."; 1032131 ""; XDYNANULL_DOMAIN "FLIPDomain"; 1033595 ""; XDYNANULL_CONSTRAINTS "Constraints"; 1033777 ""; XDYNANULL_PPCOLLISIONS "P-PCollisions"; 1033823 ""; XDYNANULL_FLUIDS "SPHFluids"; 1033824 ""; }