Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XGENNULL_OBJECTS
Element Information
Sample Code
Example code for the id XGENNULL_OBJECTS in Oxgennull
Note that this is not the actual code from the Oxgennull file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxgennull.res)
LONG XGENNULL_OBJECTS { ANIM OFF; CUSTOMGUI CYCLE; CYCLE { XGENNULL_CHOOSE; 1029575; XGENNULL_BRANCHMESH; 1032145; XGENNULL_ELEKTRIX; 1032188; XGENNULL_FRAGMENTER; 1031138; XGENNULL_GENERATOR; 1027654; XGENNULL_SKINNER; 1029227; XGENNULL_SPRITES; 1027664; XGENNULL_TRAILS; 1027501; } }
Header File Code (Oxgennull.h)
#ifndef OXGENNULL_H__ #define OXGENNULL_H__ enum { XGENNULL_OBJECTS = 1000, //First ID should start at 1000 XGENNULL_CHOOSE = 1, 1029575 = 2, XGENNULL_BRANCHMESH = 3, 1032145 = 4, XGENNULL_ELEKTRIX = 5, 1032188 = 6, XGENNULL_FRAGMENTER = 7, 1031138 = 8, XGENNULL_GENERATOR = 9, 1027654 = 10, XGENNULL_SKINNER = 11, 1029227 = 12, XGENNULL_SPRITES = 13, 1027664 = 14, XGENNULL_TRAILS = 15, 1027501 = 16, }; #endif // OXGENNULL_H__
String File Code (Oxgennull.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XGENNULL_OBJECTS "Generators"; XGENNULL_CHOOSE "ChooseGenerator"; 1029575 ""; XGENNULL_BRANCHMESH "SplineMesher"; 1032145 ""; XGENNULL_ELEKTRIX "Elektrix"; 1032188 ""; XGENNULL_FRAGMENTER "Fragmenter"; 1031138 ""; XGENNULL_GENERATOR "Generator"; 1027654 ""; XGENNULL_SKINNER "Skinner"; 1029227 ""; XGENNULL_SPRITES "Sprites"; 1027664 ""; XGENNULL_TRAILS "Trails"; 1027501 ""; }