Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XMODNULL_MODS3
Element Information
Sample Code
Example code for the id XMODNULL_MODS3 in Oxmodnull
Note that this is not the actual code from the Oxmodnull file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxmodnull.res)
LONG XMODNULL_MODS3 { ANIM OFF; CUSTOMGUI CYCLE; CYCLE { XMODNULL_CHOOSE_3; 1029576; XMODNULL_LIGHT; 1027988; XMODNULL_SPRITEM; 1028062; XMODNULL_SPSHADER; 1029093; XMODNULL_TEXT; 1029133; } }
Header File Code (Oxmodnull.h)
#ifndef OXMODNULL_H__ #define OXMODNULL_H__ enum { XMODNULL_MODS3 = 1000, //First ID should start at 1000 XMODNULL_CHOOSE_3 = 1, 1029576 = 2, XMODNULL_LIGHT = 3, 1027988 = 4, XMODNULL_SPRITEM = 5, 1028062 = 6, XMODNULL_SPSHADER = 7, 1029093 = 8, XMODNULL_TEXT = 9, 1029133 = 10, }; #endif // OXMODNULL_H__
String File Code (Oxmodnull.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XMODNULL_MODS3 "SpritesModifiers"; XMODNULL_CHOOSE_3 "ChooseSpritesModifier..."; 1029576 ""; XMODNULL_LIGHT "Light"; 1027988 ""; XMODNULL_SPRITEM "Sprite"; 1028062 ""; XMODNULL_SPSHADER "SpriteShader"; 1029093 ""; XMODNULL_TEXT "Text"; 1029133 ""; }