Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XBME_BRMESH_SUBPOLY
Element Information
Sample Code
Example code for the id XBME_BRMESH_SUBPOLY in Oxpbranchmesh
Note that this is not the actual code from the Oxpbranchmesh file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpbranchmesh.res)
LONG XBME_BRMESH_SUBPOLY { CYCLE { XBME_BRMESH_SUBPOLY_INTERSECT; XBME_BRMESH_SUBPOLY_CLOSEST_ORIGIN; XBME_BRMESH_SUBPOLY_CLOSEST_OFFSET; } }
Header File Code (Oxpbranchmesh.h)
#ifndef OXPBRANCHMESH_H__ #define OXPBRANCHMESH_H__ enum { XBME_BRMESH_SUBPOLY = 1000, //First ID should start at 1000 XBME_BRMESH_SUBPOLY_INTERSECT = 1, XBME_BRMESH_SUBPOLY_CLOSEST_ORIGIN = 2, XBME_BRMESH_SUBPOLY_CLOSEST_OFFSET = 3, }; #endif // OXPBRANCHMESH_H__
String File Code (Oxpbranchmesh.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XBME_BRMESH_SUBPOLY "Sub-BranchJoin"; XBME_BRMESH_SUBPOLY_INTERSECT "Intersection"; XBME_BRMESH_SUBPOLY_CLOSEST_ORIGIN "FirstPoint"; XBME_BRMESH_SUBPOLY_CLOSEST_OFFSET "OffsetPosition"; }