Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XOCA_CACHE_FORMAT
Element Information
Sample Code
Example code for the id XOCA_CACHE_FORMAT in Oxpcache
Note that this is not the actual code from the Oxpcache file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpcache.res)
LONG XOCA_CACHE_FORMAT { ANIM OFF; CYCLE { XOCA_CACHE_FORMAT_XP; XOCA_CACHE_FORMAT_RF; XOCA_CACHE_FORMAT_RF13; XOCA_CACHE_FORMAT_BGEO; XOCA_CACHE_FORMAT_GEO; XOCA_CACHE_FORMAT_PDB32; XOCA_CACHE_FORMAT_PDB64; XOCA_CACHE_FORMAT_PTC; XOCA_CACHE_FORMAT_PDC; XOCA_CACHE_FORMAT_PRT; } }
Header File Code (Oxpcache.h)
#ifndef OXPCACHE_H__ #define OXPCACHE_H__ enum { XOCA_CACHE_FORMAT = 1000, //First ID should start at 1000 XOCA_CACHE_FORMAT_XP = 1, XOCA_CACHE_FORMAT_RF = 2, XOCA_CACHE_FORMAT_RF13 = 3, XOCA_CACHE_FORMAT_BGEO = 4, XOCA_CACHE_FORMAT_GEO = 5, XOCA_CACHE_FORMAT_PDB32 = 6, XOCA_CACHE_FORMAT_PDB64 = 7, XOCA_CACHE_FORMAT_PTC = 8, XOCA_CACHE_FORMAT_PDC = 9, XOCA_CACHE_FORMAT_PRT = 10, }; #endif // OXPCACHE_H__
String File Code (Oxpcache.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XOCA_CACHE_FORMAT "ParticleFormat"; XOCA_CACHE_FORMAT_XP "X-Particles"; XOCA_CACHE_FORMAT_RF "BIN(RealFlow)"; XOCA_CACHE_FORMAT_RF13 "BIN(RealFlow2013)"; XOCA_CACHE_FORMAT_BGEO "BGEO(Houdini)"; XOCA_CACHE_FORMAT_GEO "GEO(Houdini)"; XOCA_CACHE_FORMAT_PDB32 "PDB32(Maya)"; XOCA_CACHE_FORMAT_PDB64 "PDB64(Maya)"; XOCA_CACHE_FORMAT_PTC "PTC(Renderman)"; XOCA_CACHE_FORMAT_PDC "PDC(MayanCache)"; XOCA_CACHE_FORMAT_PRT "PRT(Krakatoa)"; }