Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XPFA_NOISEFALLOFF_REPEAT
Element Information
Sample Code
Example code for the id XPFA_NOISEFALLOFF_REPEAT in Oxpfalloff_noise
Note that this is not the actual code from the Oxpfalloff_noise file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpfalloff_noise.res)
LONG XPFA_NOISEFALLOFF_REPEAT { CYCLE { NOISEFALLOFF_REPEAT_1; NOISEFALLOFF_REPEAT_2; NOISEFALLOFF_REPEAT_3; NOISEFALLOFF_REPEAT_4; NOISEFALLOFF_REPEAT_5; NOISEFALLOFF_REPEAT_6; NOISEFALLOFF_REPEAT_7; NOISEFALLOFF_REPEAT_8; NOISEFALLOFF_REPEAT_9; NOISEFALLOFF_REPEAT_10; } }
Header File Code (Oxpfalloff_noise.h)
#ifndef OXPFALLOFF_NOISE_H__ #define OXPFALLOFF_NOISE_H__ enum { XPFA_NOISEFALLOFF_REPEAT = 1000, //First ID should start at 1000 NOISEFALLOFF_REPEAT_1 = 1, NOISEFALLOFF_REPEAT_2 = 2, NOISEFALLOFF_REPEAT_3 = 3, NOISEFALLOFF_REPEAT_4 = 4, NOISEFALLOFF_REPEAT_5 = 5, NOISEFALLOFF_REPEAT_6 = 6, NOISEFALLOFF_REPEAT_7 = 7, NOISEFALLOFF_REPEAT_8 = 8, NOISEFALLOFF_REPEAT_9 = 9, NOISEFALLOFF_REPEAT_10 = 10, }; #endif // OXPFALLOFF_NOISE_H__
String File Code (Oxpfalloff_noise.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XPFA_NOISEFALLOFF_REPEAT "RepeatInterval"; NOISEFALLOFF_REPEAT_1 "2"; NOISEFALLOFF_REPEAT_2 "4"; NOISEFALLOFF_REPEAT_3 "8"; NOISEFALLOFF_REPEAT_4 "16"; NOISEFALLOFF_REPEAT_5 "32"; NOISEFALLOFF_REPEAT_6 "64"; NOISEFALLOFF_REPEAT_7 "128"; NOISEFALLOFF_REPEAT_8 "256"; NOISEFALLOFF_REPEAT_9 "512"; NOISEFALLOFF_REPEAT_10 "1024"; }