Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XSP_SPRITE_DRAWMODE
Element Information
Sample Code
Example code for the id XSP_SPRITE_DRAWMODE in Oxpsprite
Note that this is not the actual code from the Oxpsprite file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpsprite.res)
LONG XSP_SPRITE_DRAWMODE { CYCLE { SPRITE_DRAWMODE_GEOM; SPRITE_DRAWMODE_PARTICLE; SPRITE_DRAWMODE_BOTH; SPRITE_DRAWMODE_RENDERONLY; } }
Header File Code (Oxpsprite.h)
#ifndef OXPSPRITE_H__ #define OXPSPRITE_H__ enum { XSP_SPRITE_DRAWMODE = 1000, //First ID should start at 1000 SPRITE_DRAWMODE_GEOM = 1, SPRITE_DRAWMODE_PARTICLE = 2, SPRITE_DRAWMODE_BOTH = 3, SPRITE_DRAWMODE_RENDERONLY = 4, }; #endif // OXPSPRITE_H__
String File Code (Oxpsprite.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XSP_SPRITE_DRAWMODE "DrawMode"; SPRITE_DRAWMODE_GEOM "GeometryOnly"; SPRITE_DRAWMODE_PARTICLE "ParticlesOnly"; SPRITE_DRAWMODE_BOTH "GeometryandParticles"; SPRITE_DRAWMODE_RENDERONLY "GeometryonRenderOnly"; }