Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XSP_SPRITE_RUBBLE_OBJ
Element Information
Sample Code
Example code for the id XSP_SPRITE_RUBBLE_OBJ in Oxpsprite
Note that this is not the actual code from the Oxpsprite file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpsprite.res)
LONG XSP_SPRITE_RUBBLE_OBJ { CYCLE { SPRITE_RUBBLE_TETRA; SPRITE_RUBBLE_HEXA; SPRITE_RUBBLE_OCTA; SPRITE_RUBBLE_DODECA; SPRITE_RUBBLE_ICOSA; SPRITE_RUBBLE_BUCKY; SPRITE_RUBBLE_RANDOM; } }
Header File Code (Oxpsprite.h)
#ifndef OXPSPRITE_H__ #define OXPSPRITE_H__ enum { XSP_SPRITE_RUBBLE_OBJ = 1000, //First ID should start at 1000 SPRITE_RUBBLE_TETRA = 1, SPRITE_RUBBLE_HEXA = 2, SPRITE_RUBBLE_OCTA = 3, SPRITE_RUBBLE_DODECA = 4, SPRITE_RUBBLE_ICOSA = 5, SPRITE_RUBBLE_BUCKY = 6, SPRITE_RUBBLE_RANDOM = 7, }; #endif // OXPSPRITE_H__
String File Code (Oxpsprite.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XSP_SPRITE_RUBBLE_OBJ "Type"; SPRITE_RUBBLE_TETRA "Tetra"; SPRITE_RUBBLE_HEXA "Hexa"; SPRITE_RUBBLE_OCTA "Octa"; SPRITE_RUBBLE_DODECA "Dodeca"; SPRITE_RUBBLE_ICOSA "Icosa"; SPRITE_RUBBLE_BUCKY "Bucky"; SPRITE_RUBBLE_RANDOM "Random"; }