Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XOVM_SYSOBJ_MODS3
Element Information
Sample Code
Example code for the id XOVM_SYSOBJ_MODS3 in Oxpsystem
Note that this is not the actual code from the Oxpsystem file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxpsystem.res)
LONG XOVM_SYSOBJ_MODS3 { ANIM OFF; CUSTOMGUI CYCLE; CYCLE { SYSOBJ_CHOOSE_7; 1029576; SYSOBJ_LIGHT; 1027988; SYSOBJ_SPRITEM; 1028062; SYSOBJ_SPSHADER; 1029093; SYSOBJ_TEXT; 1029133; } }
Header File Code (Oxpsystem.h)
#ifndef OXPSYSTEM_H__ #define OXPSYSTEM_H__ enum { XOVM_SYSOBJ_MODS3 = 1000, //First ID should start at 1000 SYSOBJ_CHOOSE_7 = 1, 1029576 = 2, SYSOBJ_LIGHT = 3, 1027988 = 4, SYSOBJ_SPRITEM = 5, 1028062 = 6, SYSOBJ_SPSHADER = 7, 1029093 = 8, SYSOBJ_TEXT = 9, 1029133 = 10, }; #endif // OXPSYSTEM_H__
String File Code (Oxpsystem.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XOVM_SYSOBJ_MODS3 "SpritesModifiers"; SYSOBJ_CHOOSE_7 "ChooseSpritesModifier..."; 1029576 ""; SYSOBJ_LIGHT "Light"; 1027988 ""; SYSOBJ_SPRITEM "Sprite"; 1028062 ""; SYSOBJ_SPSHADER "SpriteShader"; 1029093 ""; SYSOBJ_TEXT "Text"; 1029133 ""; }