Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PBODYPAINT_DEFAULTTEXTUREFORMAT in Pbodypaint

Note that this is not the actual code from the Pbodypaint file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Pbodypaint.res)


LONG  PBODYPAINT_DEFAULTTEXTUREFORMAT
{
ANIM  OFF;                          
    CYCLE 
    {         PBODYPAINT_DEFAULTTEXTUREFORMAT_B3D; 
        PBODYPAINT_DEFAULTTEXTUREFORMAT_PSD; 
        PBODYPAINT_DEFAULTTEXTUREFORMAT_TIF; 
    }
}
            

Header File Code (Pbodypaint.h)

#ifndef PBODYPAINT_H__
#define PBODYPAINT_H__
enum
{
  PBODYPAINT_DEFAULTTEXTUREFORMAT = 1000,  //First ID should start at 1000
    PBODYPAINT_DEFAULTTEXTUREFORMAT_B3D = 1,
    PBODYPAINT_DEFAULTTEXTUREFORMAT_PSD = 2,
    PBODYPAINT_DEFAULTTEXTUREFORMAT_TIF = 3,
};
#endif	// PBODYPAINT_H__

String File Code (Pbodypaint.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PBODYPAINT_DEFAULTTEXTUREFORMAT    "DefaultFormat";
    PBODYPAINT_DEFAULTTEXTUREFORMAT_B3D    "BodyPaint3D*.b3d";
    PBODYPAINT_DEFAULTTEXTUREFORMAT_PSD    "Photoshop*.psd";
    PBODYPAINT_DEFAULTTEXTUREFORMAT_TIF    "TIFF*.tif";
}