Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PBODYPAINT_TOOLCURSOR
Element Information
Sample Code
Example code for the id PBODYPAINT_TOOLCURSOR in Pbodypaint
Note that this is not the actual code from the Pbodypaint file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Pbodypaint.res)
LONG PBODYPAINT_TOOLCURSOR { ANIM OFF; CYCLE { PBODYPAINT_TOOLCURSOR_STAND; PBODYPAINT_TOOLCURSOR_CROSS; PBODYPAINT_TOOLCURSOR_HIDE; } }
Header File Code (Pbodypaint.h)
#ifndef PBODYPAINT_H__ #define PBODYPAINT_H__ enum { PBODYPAINT_TOOLCURSOR = 1000, //First ID should start at 1000 PBODYPAINT_TOOLCURSOR_STAND = 1, PBODYPAINT_TOOLCURSOR_CROSS = 2, PBODYPAINT_TOOLCURSOR_HIDE = 3, }; #endif // PBODYPAINT_H__
String File Code (Pbodypaint.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PBODYPAINT_TOOLCURSOR "ToolCursors"; PBODYPAINT_TOOLCURSOR_STAND "Standard"; PBODYPAINT_TOOLCURSOR_CROSS "Cross"; PBODYPAINT_TOOLCURSOR_HIDE "Hide"; }