Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PREF_OPENGL_USE_SHADER_CACHE
Element Information
Sample Code
Example code for the id PREF_OPENGL_USE_SHADER_CACHE in Prefsopengl
Note that this is not the actual code from the Prefsopengl file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Prefsopengl.res)
BOOL PREF_OPENGL_USE_SHADER_CACHE { ANIM OFF; }
Header File Code (Prefsopengl.h)
#ifndef PREFSOPENGL_H__ #define PREFSOPENGL_H__ enum { PREF_OPENGL_USE_SHADER_CACHE = 1000, //First ID should start at 1000 }; #endif // PREFSOPENGL_H__
String File Code (Prefsopengl.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PREF_OPENGL_USE_SHADER_CACHE "UseShaderCache"; }