Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BAKETEXTURE_NAME_FORMAT
Element Information
Sample Code
Example code for the id BAKETEXTURE_NAME_FORMAT in TBakeTexture
Note that this is not the actual code from the TBakeTexture file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (TBakeTexture.res)
LONG BAKETEXTURE_NAME_FORMAT { CYCLE { BAKETEXTURE_NAME_0000_TIF; BAKETEXTURE_NAME0000_TIF; BAKETEXTURE_NAME0000; BAKETEXTURE_NAME_0000; BAKETEXTURE_NAME000_TIF; BAKETEXTURE_NAME000; BAKETEXTURE_NAME_000; } }
Header File Code (TBakeTexture.h)
#ifndef TBAKETEXTURE_H__ #define TBAKETEXTURE_H__ enum { BAKETEXTURE_NAME_FORMAT = 1000, //First ID should start at 1000 BAKETEXTURE_NAME_0000_TIF = 1, BAKETEXTURE_NAME0000_TIF = 2, BAKETEXTURE_NAME0000 = 3, BAKETEXTURE_NAME_0000 = 4, BAKETEXTURE_NAME000_TIF = 5, BAKETEXTURE_NAME000 = 6, BAKETEXTURE_NAME_000 = 7, }; #endif // TBAKETEXTURE_H__
String File Code (TBakeTexture.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BAKETEXTURE_NAME_FORMAT "NameFormat"; BAKETEXTURE_NAME_0000_TIF "Name.0000.tif"; BAKETEXTURE_NAME0000_TIF "Name0000.tif"; BAKETEXTURE_NAME0000 "Name0000"; BAKETEXTURE_NAME_0000 "Name.0000"; BAKETEXTURE_NAME000_TIF "Name000.tif"; BAKETEXTURE_NAME000 "Name000"; BAKETEXTURE_NAME_000 "Name.000"; }