Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id BAKETEXTURE_NAME_FORMAT in TBakeTexture

Note that this is not the actual code from the TBakeTexture file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (TBakeTexture.res)


LONG  BAKETEXTURE_NAME_FORMAT
{
                        
    CYCLE 
    {         BAKETEXTURE_NAME_0000_TIF; 
        BAKETEXTURE_NAME0000_TIF; 
        BAKETEXTURE_NAME0000; 
        BAKETEXTURE_NAME_0000; 
        BAKETEXTURE_NAME000_TIF; 
        BAKETEXTURE_NAME000; 
        BAKETEXTURE_NAME_000; 
    }
}
            

Header File Code (TBakeTexture.h)

#ifndef TBAKETEXTURE_H__
#define TBAKETEXTURE_H__
enum
{
  BAKETEXTURE_NAME_FORMAT = 1000,  //First ID should start at 1000
    BAKETEXTURE_NAME_0000_TIF = 1,
    BAKETEXTURE_NAME0000_TIF = 2,
    BAKETEXTURE_NAME0000 = 3,
    BAKETEXTURE_NAME_0000 = 4,
    BAKETEXTURE_NAME000_TIF = 5,
    BAKETEXTURE_NAME000 = 6,
    BAKETEXTURE_NAME_000 = 7,
};
#endif	// TBAKETEXTURE_H__

String File Code (TBakeTexture.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  BAKETEXTURE_NAME_FORMAT    "NameFormat";
    BAKETEXTURE_NAME_0000_TIF    "Name.0000.tif";
    BAKETEXTURE_NAME0000_TIF    "Name0000.tif";
    BAKETEXTURE_NAME0000    "Name0000";
    BAKETEXTURE_NAME_0000    "Name.0000";
    BAKETEXTURE_NAME000_TIF    "Name000.tif";
    BAKETEXTURE_NAME000    "Name000";
    BAKETEXTURE_NAME_000    "Name.000";
}