Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BAKETEXTURE_NORMAL_METHOD
Element Information
Sample Code
Example code for the id BAKETEXTURE_NORMAL_METHOD in TBakeTexture
Note that this is not the actual code from the TBakeTexture file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (TBakeTexture.res)
LONG BAKETEXTURE_NORMAL_METHOD { CYCLE { BAKETEXTURE_NORMAL_METHOD_OBJECT; BAKETEXTURE_NORMAL_METHOD_TANGENT; BAKETEXTURE_NORMAL_METHOD_WORLD; } }
Header File Code (TBakeTexture.h)
#ifndef TBAKETEXTURE_H__ #define TBAKETEXTURE_H__ enum { BAKETEXTURE_NORMAL_METHOD = 1000, //First ID should start at 1000 BAKETEXTURE_NORMAL_METHOD_OBJECT = 1, BAKETEXTURE_NORMAL_METHOD_TANGENT = 2, BAKETEXTURE_NORMAL_METHOD_WORLD = 3, }; #endif // TBAKETEXTURE_H__
String File Code (TBakeTexture.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BAKETEXTURE_NORMAL_METHOD "Method"; BAKETEXTURE_NORMAL_METHOD_OBJECT "Object"; BAKETEXTURE_NORMAL_METHOD_TANGENT "Tangent"; BAKETEXTURE_NORMAL_METHOD_WORLD "World"; }