Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID DISPLAYTAG_SDISPLAYMODE
Element Information
Sample Code
Example code for the id DISPLAYTAG_SDISPLAYMODE in Tdisplay
Note that this is not the actual code from the Tdisplay file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Tdisplay.res)
LONG DISPLAYTAG_SDISPLAYMODE { CYCLE { DISPLAYTAG_SDISPLAY_GOURAUD; DISPLAYTAG_SDISPLAY_GOURAUD_WIRE; DISPLAYTAG_SDISPLAY_QUICK; DISPLAYTAG_SDISPLAY_QUICK_WIRE; DISPLAYTAG_SDISPLAY_FLAT; DISPLAYTAG_SDISPLAY_FLAT_WIRE; DISPLAYTAG_SDISPLAY_HIDDENLINE; DISPLAYTAG_SDISPLAY_NOSHADING; } }
Header File Code (Tdisplay.h)
#ifndef TDISPLAY_H__ #define TDISPLAY_H__ enum { DISPLAYTAG_SDISPLAYMODE = 1000, //First ID should start at 1000 DISPLAYTAG_SDISPLAY_GOURAUD = 1, DISPLAYTAG_SDISPLAY_GOURAUD_WIRE = 2, DISPLAYTAG_SDISPLAY_QUICK = 3, DISPLAYTAG_SDISPLAY_QUICK_WIRE = 4, DISPLAYTAG_SDISPLAY_FLAT = 5, DISPLAYTAG_SDISPLAY_FLAT_WIRE = 6, DISPLAYTAG_SDISPLAY_HIDDENLINE = 7, DISPLAYTAG_SDISPLAY_NOSHADING = 8, }; #endif // TDISPLAY_H__
String File Code (Tdisplay.str)
// C4D-StringResource // Identifier Text STRINGTABLE { DISPLAYTAG_SDISPLAYMODE "ShadingMode"; DISPLAYTAG_SDISPLAY_GOURAUD "GouraudShading"; DISPLAYTAG_SDISPLAY_GOURAUD_WIRE "GouraudShading(Lines)"; DISPLAYTAG_SDISPLAY_QUICK "QuickShading"; DISPLAYTAG_SDISPLAY_QUICK_WIRE "QuickShading(Lines)"; DISPLAYTAG_SDISPLAY_FLAT "ConstantShading"; DISPLAYTAG_SDISPLAY_FLAT_WIRE "ConstantShading(Lines)"; DISPLAYTAG_SDISPLAY_HIDDENLINE "HiddenLine"; DISPLAYTAG_SDISPLAY_NOSHADING "Lines"; }