Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MDATA_BRUSH_FALLOFF_MODE
Element Information
Sample Code
Example code for the id MDATA_BRUSH_FALLOFF_MODE in ToolBrush
Note that this is not the actual code from the ToolBrush file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (ToolBrush.res)
LONG MDATA_BRUSH_FALLOFF_MODE { ALIGN_LEFT ; CYCLE { MDATA_BRUSH_MODE_CONSTANT; MDATA_BRUSH_MODE_LINEAR; MDATA_BRUSH_MODE_DOME; MDATA_BRUSH_MODE_BELL; MDATA_BRUSH_MODE_CIRCLE; MDATA_BRUSH_MODE_NEEDLE; MDATA_BRUSH_MODE_USER; } }
Header File Code (ToolBrush.h)
#ifndef TOOLBRUSH_H__ #define TOOLBRUSH_H__ enum { MDATA_BRUSH_FALLOFF_MODE = 1000, //First ID should start at 1000 MDATA_BRUSH_MODE_CONSTANT = 1, MDATA_BRUSH_MODE_LINEAR = 2, MDATA_BRUSH_MODE_DOME = 3, MDATA_BRUSH_MODE_BELL = 4, MDATA_BRUSH_MODE_CIRCLE = 5, MDATA_BRUSH_MODE_NEEDLE = 6, MDATA_BRUSH_MODE_USER = 7, }; #endif // TOOLBRUSH_H__
String File Code (ToolBrush.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MDATA_BRUSH_FALLOFF_MODE "Falloff"; MDATA_BRUSH_MODE_CONSTANT "Constant"; MDATA_BRUSH_MODE_LINEAR "Linear"; MDATA_BRUSH_MODE_DOME "Dome"; MDATA_BRUSH_MODE_BELL "Bell"; MDATA_BRUSH_MODE_CIRCLE "Circle"; MDATA_BRUSH_MODE_NEEDLE "Needle"; MDATA_BRUSH_MODE_USER "Spline"; }