Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MDATA_LIGHTPLACER_MODE in ToolLightPlacer

Note that this is not the actual code from the ToolLightPlacer file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (ToolLightPlacer.res)


LONG  MDATA_LIGHTPLACER_MODE
{
                        
    CYCLE 
    {         MDATA_LIGHTPLACER_MODE_TRACKBALL; 
        MDATA_LIGHTPLACER_MODE_SURFACE; 
        MDATA_LIGHTPLACER_MODE_DIFFUSE; 
        MDATA_LIGHTPLACER_MODE_SPECULAR; 
        MDATA_LIGHTPLACER_MODE_TARGET; 
        MDATA_LIGHTPLACER_MODE_PIVOT; 
    }
}
            

Header File Code (ToolLightPlacer.h)

#ifndef TOOLLIGHTPLACER_H__
#define TOOLLIGHTPLACER_H__
enum
{
  MDATA_LIGHTPLACER_MODE = 1000,  //First ID should start at 1000
    MDATA_LIGHTPLACER_MODE_TRACKBALL = 1,
    MDATA_LIGHTPLACER_MODE_SURFACE = 2,
    MDATA_LIGHTPLACER_MODE_DIFFUSE = 3,
    MDATA_LIGHTPLACER_MODE_SPECULAR = 4,
    MDATA_LIGHTPLACER_MODE_TARGET = 5,
    MDATA_LIGHTPLACER_MODE_PIVOT = 6,
};
#endif	// TOOLLIGHTPLACER_H__

String File Code (ToolLightPlacer.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MDATA_LIGHTPLACER_MODE    "Mode";
    MDATA_LIGHTPLACER_MODE_TRACKBALL    "Trackball";
    MDATA_LIGHTPLACER_MODE_SURFACE    "Surface";
    MDATA_LIGHTPLACER_MODE_DIFFUSE    "DiffusePlacement";
    MDATA_LIGHTPLACER_MODE_SPECULAR    "SpecularPlacement";
    MDATA_LIGHTPLACER_MODE_TARGET    "Target";
    MDATA_LIGHTPLACER_MODE_PIVOT    "Pivot";
}