Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID TOONUP_PREFS_PREVIEW_OBJECT
Element Information
Sample Code
Example code for the id TOONUP_PREFS_PREVIEW_OBJECT in Ttoonupprefs
Note that this is not the actual code from the Ttoonupprefs file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ttoonupprefs.res)
LONG TOONUP_PREFS_PREVIEW_OBJECT { CYCLE { TOONUP_PREFS_PREVIEW_OBJECT_DEFAULT; TOONUP_PREFS_PREVIEW_OBJECT_WHITE; TOONUP_PREFS_PREVIEW_OBJECT_BLACK; TOONUP_PREFS_PREVIEW_OBJECT_TRANS; TOONUP_PREFS_PREVIEW_OBJECT_SHADED; } }
Header File Code (Ttoonupprefs.h)
#ifndef TTOONUPPREFS_H__ #define TTOONUPPREFS_H__ enum { TOONUP_PREFS_PREVIEW_OBJECT = 1000, //First ID should start at 1000 TOONUP_PREFS_PREVIEW_OBJECT_DEFAULT = 1, TOONUP_PREFS_PREVIEW_OBJECT_WHITE = 2, TOONUP_PREFS_PREVIEW_OBJECT_BLACK = 3, TOONUP_PREFS_PREVIEW_OBJECT_TRANS = 4, TOONUP_PREFS_PREVIEW_OBJECT_SHADED = 5, }; #endif // TTOONUPPREFS_H__
String File Code (Ttoonupprefs.str)
// C4D-StringResource // Identifier Text STRINGTABLE { TOONUP_PREFS_PREVIEW_OBJECT "MaterialDefaultObjectColor"; TOONUP_PREFS_PREVIEW_OBJECT_DEFAULT "Default"; TOONUP_PREFS_PREVIEW_OBJECT_WHITE "White"; TOONUP_PREFS_PREVIEW_OBJECT_BLACK "Black"; TOONUP_PREFS_PREVIEW_OBJECT_TRANS "Transparent"; TOONUP_PREFS_PREVIEW_OBJECT_SHADED "Shading"; }