Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id TOONUP_PREFS_PREVIEW_OBJECT in Ttoonupprefs

Note that this is not the actual code from the Ttoonupprefs file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ttoonupprefs.res)


LONG  TOONUP_PREFS_PREVIEW_OBJECT
{
                        
    CYCLE 
    {         TOONUP_PREFS_PREVIEW_OBJECT_DEFAULT; 
        TOONUP_PREFS_PREVIEW_OBJECT_WHITE; 
        TOONUP_PREFS_PREVIEW_OBJECT_BLACK; 
        TOONUP_PREFS_PREVIEW_OBJECT_TRANS; 
        TOONUP_PREFS_PREVIEW_OBJECT_SHADED; 
    }
}
            

Header File Code (Ttoonupprefs.h)

#ifndef TTOONUPPREFS_H__
#define TTOONUPPREFS_H__
enum
{
  TOONUP_PREFS_PREVIEW_OBJECT = 1000,  //First ID should start at 1000
    TOONUP_PREFS_PREVIEW_OBJECT_DEFAULT = 1,
    TOONUP_PREFS_PREVIEW_OBJECT_WHITE = 2,
    TOONUP_PREFS_PREVIEW_OBJECT_BLACK = 3,
    TOONUP_PREFS_PREVIEW_OBJECT_TRANS = 4,
    TOONUP_PREFS_PREVIEW_OBJECT_SHADED = 5,
};
#endif	// TTOONUPPREFS_H__

String File Code (Ttoonupprefs.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  TOONUP_PREFS_PREVIEW_OBJECT    "MaterialDefaultObjectColor";
    TOONUP_PREFS_PREVIEW_OBJECT_DEFAULT    "Default";
    TOONUP_PREFS_PREVIEW_OBJECT_WHITE    "White";
    TOONUP_PREFS_PREVIEW_OBJECT_BLACK    "Black";
    TOONUP_PREFS_PREVIEW_OBJECT_TRANS    "Transparent";
    TOONUP_PREFS_PREVIEW_OBJECT_SHADED    "Shading";
}