Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GI_SETUP_DATA_RADIANCE_MODE
Element Information
Sample Code
Example code for the id GI_SETUP_DATA_RADIANCE_MODE in VPgisetup
Note that this is not the actual code from the VPgisetup file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (VPgisetup.res)
LONG GI_SETUP_DATA_RADIANCE_MODE { FIT_H ; ANIM OFF; CYCLE { GI_SETUP_RADIANCE_MODE_NORMAL; GI_SETUP_RADIANCE_MODE_POINTS; GI_SETUP_RADIANCE_MODE_SHADED; GI_SETUP_RADIANCE_MODE_SHADED_FRONT; GI_SETUP_RADIANCE_MODE_SHADED_BACK; } }
Header File Code (VPgisetup.h)
#ifndef VPGISETUP_H__ #define VPGISETUP_H__ enum { GI_SETUP_DATA_RADIANCE_MODE = 1000, //First ID should start at 1000 GI_SETUP_RADIANCE_MODE_NORMAL = 1, GI_SETUP_RADIANCE_MODE_POINTS = 2, GI_SETUP_RADIANCE_MODE_SHADED = 3, GI_SETUP_RADIANCE_MODE_SHADED_FRONT = 4, GI_SETUP_RADIANCE_MODE_SHADED_BACK = 5, }; #endif // VPGISETUP_H__
String File Code (VPgisetup.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GI_SETUP_DATA_RADIANCE_MODE "Mode"; GI_SETUP_RADIANCE_MODE_NORMAL "Normal"; GI_SETUP_RADIANCE_MODE_POINTS "VisualizeTexels"; GI_SETUP_RADIANCE_MODE_SHADED "VisualizeShading"; GI_SETUP_RADIANCE_MODE_SHADED_FRONT "VisualizeShading(Front)"; GI_SETUP_RADIANCE_MODE_SHADED_BACK "VisualizeShading(Back)"; }