Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID VP_PREVIEWHARDWARE_SUPERSAMPLING
Element Information
Sample Code
Example code for the id VP_PREVIEWHARDWARE_SUPERSAMPLING in VPpreviewhardware
Note that this is not the actual code from the VPpreviewhardware file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (VPpreviewhardware.res)
LONG VP_PREVIEWHARDWARE_SUPERSAMPLING { ANIM OFF; CYCLE { VP_PREVIEWHARDWARE_SUPERSAMPLING_NONE; VP_PREVIEWHARDWARE_SUPERSAMPLING_2; VP_PREVIEWHARDWARE_SUPERSAMPLING_3; VP_PREVIEWHARDWARE_SUPERSAMPLING_4; VP_PREVIEWHARDWARE_SUPERSAMPLING_5; VP_PREVIEWHARDWARE_SUPERSAMPLING_8; VP_PREVIEWHARDWARE_SUPERSAMPLING_16; } }
Header File Code (VPpreviewhardware.h)
#ifndef VPPREVIEWHARDWARE_H__ #define VPPREVIEWHARDWARE_H__ enum { VP_PREVIEWHARDWARE_SUPERSAMPLING = 1000, //First ID should start at 1000 VP_PREVIEWHARDWARE_SUPERSAMPLING_NONE = 1, VP_PREVIEWHARDWARE_SUPERSAMPLING_2 = 2, VP_PREVIEWHARDWARE_SUPERSAMPLING_3 = 3, VP_PREVIEWHARDWARE_SUPERSAMPLING_4 = 4, VP_PREVIEWHARDWARE_SUPERSAMPLING_5 = 5, VP_PREVIEWHARDWARE_SUPERSAMPLING_8 = 6, VP_PREVIEWHARDWARE_SUPERSAMPLING_16 = 7, }; #endif // VPPREVIEWHARDWARE_H__
String File Code (VPpreviewhardware.str)
// C4D-StringResource // Identifier Text STRINGTABLE { VP_PREVIEWHARDWARE_SUPERSAMPLING "Supersampling"; VP_PREVIEWHARDWARE_SUPERSAMPLING_NONE "None"; VP_PREVIEWHARDWARE_SUPERSAMPLING_2 "2x2"; VP_PREVIEWHARDWARE_SUPERSAMPLING_3 "3x3"; VP_PREVIEWHARDWARE_SUPERSAMPLING_4 "4x4"; VP_PREVIEWHARDWARE_SUPERSAMPLING_5 "5x5"; VP_PREVIEWHARDWARE_SUPERSAMPLING_8 "8x8"; VP_PREVIEWHARDWARE_SUPERSAMPLING_16 "16x16"; }