Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID VP_XMB_RAYTRACING_ADVANCED_PREVIEW
Element Information
Sample Code
Example code for the id VP_XMB_RAYTRACING_ADVANCED_PREVIEW in VPxmbsampler
Note that this is not the actual code from the VPxmbsampler file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (VPxmbsampler.res)
LONG VP_XMB_RAYTRACING_ADVANCED_PREVIEW { ANIM OFF; CYCLE { VP_XMB_RAYTRACING_ADVANCED_PREVIEW_NEVER; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_PROGRESSIVE; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ALWAYS; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ONLY; } }
Header File Code (VPxmbsampler.h)
#ifndef VPXMBSAMPLER_H__ #define VPXMBSAMPLER_H__ enum { VP_XMB_RAYTRACING_ADVANCED_PREVIEW = 1000, //First ID should start at 1000 VP_XMB_RAYTRACING_ADVANCED_PREVIEW_NEVER = 1, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_PROGRESSIVE = 2, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ALWAYS = 3, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ONLY = 4, }; #endif // VPXMBSAMPLER_H__
String File Code (VPxmbsampler.str)
// C4D-StringResource // Identifier Text STRINGTABLE { VP_XMB_RAYTRACING_ADVANCED_PREVIEW "QuickPreview"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_NEVER "Never"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_PROGRESSIVE "ProgressiveMode"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ALWAYS "AllModes"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_ONLY "PreviewOnly"; }