Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID VP_XMB_RAYTRACING_ADVANCED_PREVIEW_MIN
Element Information
Sample Code
Example code for the id VP_XMB_RAYTRACING_ADVANCED_PREVIEW_MIN in VPxmbsampler
Note that this is not the actual code from the VPxmbsampler file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (VPxmbsampler.res)
LONG VP_XMB_RAYTRACING_ADVANCED_PREVIEW_MIN { HIDDEN ; ANIM OFF; CYCLE { VP_XMB_RAYTRACING_ADVANCED_PREVIEW_HALF; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_QUARTER; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_EIGHTH; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_SIXTEENTH; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_THIRTYTWOTH; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_SIXTYFOURTH; } }
Header File Code (VPxmbsampler.h)
#ifndef VPXMBSAMPLER_H__ #define VPXMBSAMPLER_H__ enum { VP_XMB_RAYTRACING_ADVANCED_PREVIEW_MIN = 1000, //First ID should start at 1000 VP_XMB_RAYTRACING_ADVANCED_PREVIEW_HALF = 1, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_QUARTER = 2, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_EIGHTH = 3, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_SIXTEENTH = 4, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_THIRTYTWOTH = 5, VP_XMB_RAYTRACING_ADVANCED_PREVIEW_SIXTYFOURTH = 6, }; #endif // VPXMBSAMPLER_H__
String File Code (VPxmbsampler.str)
// C4D-StringResource // Identifier Text STRINGTABLE { VP_XMB_RAYTRACING_ADVANCED_PREVIEW_MIN "QuickPreviewStartResolution"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_HALF "1/2"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_QUARTER "1/4"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_EIGHTH "1/8"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_SIXTEENTH "1/16"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_THIRTYTWOTH "1/32"; VP_XMB_RAYTRACING_ADVANCED_PREVIEW_SIXTYFOURTH "1/64"; }