Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SLA_FRESNEL_RENDER
Element Information
Sample Code
Example code for the id SLA_FRESNEL_RENDER in XSLAFresnel
Note that this is not the actual code from the XSLAFresnel file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (XSLAFresnel.res)
LONG SLA_FRESNEL_RENDER { CYCLE { SLA_FRESNEL_RENDER_FRONT_ONLY; SLA_FRESNEL_RENDER_FRONT_TRANS; SLA_FRESNEL_RENDER_BACK_ONLY; SLA_FRESNEL_RENDER_BACK_TRANS; SLA_FRESNEL_RENDER_FRONT_BACK; } }
Header File Code (XSLAFresnel.h)
#ifndef XSLAFRESNEL_H__ #define XSLAFRESNEL_H__ enum { SLA_FRESNEL_RENDER = 1000, //First ID should start at 1000 SLA_FRESNEL_RENDER_FRONT_ONLY = 1, SLA_FRESNEL_RENDER_FRONT_TRANS = 2, SLA_FRESNEL_RENDER_BACK_ONLY = 3, SLA_FRESNEL_RENDER_BACK_TRANS = 4, SLA_FRESNEL_RENDER_FRONT_BACK = 5, }; #endif // XSLAFRESNEL_H__
String File Code (XSLAFresnel.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SLA_FRESNEL_RENDER "Render"; SLA_FRESNEL_RENDER_FRONT_ONLY "FrontOnly"; SLA_FRESNEL_RENDER_FRONT_TRANS "FrontTrans"; SLA_FRESNEL_RENDER_BACK_ONLY "BackOnly"; SLA_FRESNEL_RENDER_BACK_TRANS "BackTrans"; SLA_FRESNEL_RENDER_FRONT_BACK "FrontandBack"; }