Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SLA_LUMAS_ANISO_PROJECTION
Element Information
Sample Code
Example code for the id SLA_LUMAS_ANISO_PROJECTION in XSLALumas
Note that this is not the actual code from the XSLALumas file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (XSLALumas.res)
LONG SLA_LUMAS_ANISO_PROJECTION { CYCLE { SLA_LUMAS_ANISO_PROJECTION_PLANAR; SLA_LUMAS_ANISO_PROJECTION_AUTO_PLANAR; SLA_LUMAS_ANISO_PROJECTION_SHRINK_WRAP; SLA_LUMAS_ANISO_PROJECTION_RAD_AUTO_PLANAR; SLA_LUMAS_ANISO_PROJECTION_RAD_PAT_AUTO_PLANAR; SLA_LUMAS_ANISO_PROJECTION_RAD_PLANAR; SLA_LUMAS_ANISO_PROJECTION_RAD_PATTERN_PLANAR; } }
Header File Code (XSLALumas.h)
#ifndef XSLALUMAS_H__ #define XSLALUMAS_H__ enum { SLA_LUMAS_ANISO_PROJECTION = 1000, //First ID should start at 1000 SLA_LUMAS_ANISO_PROJECTION_PLANAR = 1, SLA_LUMAS_ANISO_PROJECTION_AUTO_PLANAR = 2, SLA_LUMAS_ANISO_PROJECTION_SHRINK_WRAP = 3, SLA_LUMAS_ANISO_PROJECTION_RAD_AUTO_PLANAR = 4, SLA_LUMAS_ANISO_PROJECTION_RAD_PAT_AUTO_PLANAR = 5, SLA_LUMAS_ANISO_PROJECTION_RAD_PLANAR = 6, SLA_LUMAS_ANISO_PROJECTION_RAD_PATTERN_PLANAR = 7, }; #endif // XSLALUMAS_H__
String File Code (XSLALumas.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SLA_LUMAS_ANISO_PROJECTION "Projection"; SLA_LUMAS_ANISO_PROJECTION_PLANAR "Planar"; SLA_LUMAS_ANISO_PROJECTION_AUTO_PLANAR "AutoPlanar"; SLA_LUMAS_ANISO_PROJECTION_SHRINK_WRAP "ShrinkWrap"; SLA_LUMAS_ANISO_PROJECTION_RAD_AUTO_PLANAR "RadialAutoPlanar"; SLA_LUMAS_ANISO_PROJECTION_RAD_PAT_AUTO_PLANAR "RadialPatternAutoPlanar"; SLA_LUMAS_ANISO_PROJECTION_RAD_PLANAR "RadialPlanar"; SLA_LUMAS_ANISO_PROJECTION_RAD_PATTERN_PLANAR "RadialPatternPlanar"; }