Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id SLA_LUMAS_ANISO_PROJECTION in XSLALumas

Note that this is not the actual code from the XSLALumas file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (XSLALumas.res)


LONG  SLA_LUMAS_ANISO_PROJECTION
{
                        
    CYCLE 
    {         SLA_LUMAS_ANISO_PROJECTION_PLANAR; 
        SLA_LUMAS_ANISO_PROJECTION_AUTO_PLANAR; 
        SLA_LUMAS_ANISO_PROJECTION_SHRINK_WRAP; 
        SLA_LUMAS_ANISO_PROJECTION_RAD_AUTO_PLANAR; 
        SLA_LUMAS_ANISO_PROJECTION_RAD_PAT_AUTO_PLANAR; 
        SLA_LUMAS_ANISO_PROJECTION_RAD_PLANAR; 
        SLA_LUMAS_ANISO_PROJECTION_RAD_PATTERN_PLANAR; 
    }
}
            

Header File Code (XSLALumas.h)

#ifndef XSLALUMAS_H__
#define XSLALUMAS_H__
enum
{
  SLA_LUMAS_ANISO_PROJECTION = 1000,  //First ID should start at 1000
    SLA_LUMAS_ANISO_PROJECTION_PLANAR = 1,
    SLA_LUMAS_ANISO_PROJECTION_AUTO_PLANAR = 2,
    SLA_LUMAS_ANISO_PROJECTION_SHRINK_WRAP = 3,
    SLA_LUMAS_ANISO_PROJECTION_RAD_AUTO_PLANAR = 4,
    SLA_LUMAS_ANISO_PROJECTION_RAD_PAT_AUTO_PLANAR = 5,
    SLA_LUMAS_ANISO_PROJECTION_RAD_PLANAR = 6,
    SLA_LUMAS_ANISO_PROJECTION_RAD_PATTERN_PLANAR = 7,
};
#endif	// XSLALUMAS_H__

String File Code (XSLALumas.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  SLA_LUMAS_ANISO_PROJECTION    "Projection";
    SLA_LUMAS_ANISO_PROJECTION_PLANAR    "Planar";
    SLA_LUMAS_ANISO_PROJECTION_AUTO_PLANAR    "AutoPlanar";
    SLA_LUMAS_ANISO_PROJECTION_SHRINK_WRAP    "ShrinkWrap";
    SLA_LUMAS_ANISO_PROJECTION_RAD_AUTO_PLANAR    "RadialAutoPlanar";
    SLA_LUMAS_ANISO_PROJECTION_RAD_PAT_AUTO_PLANAR    "RadialPatternAutoPlanar";
    SLA_LUMAS_ANISO_PROJECTION_RAD_PLANAR    "RadialPlanar";
    SLA_LUMAS_ANISO_PROJECTION_RAD_PATTERN_PLANAR    "RadialPatternPlanar";
}