Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SLA_NUKEI_ANISOTROPY_PROJECTION_B
Element Information
Sample Code
Example code for the id SLA_NUKEI_ANISOTROPY_PROJECTION_B in XSLANukei
Note that this is not the actual code from the XSLANukei file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (XSLANukei.res)
LONG SLA_NUKEI_ANISOTROPY_PROJECTION_B { CYCLE { SLA_NUKEI_PROJECTION_PLANAR; SLA_NUKEI_PROJECTION_AUTO_PLANAR; SLA_NUKEI_PROJECTION_SHRINK_WRAP; SLA_NUKEI_PROJECTION_RADIAL_AUTO_PLANAR; SLA_NUKEI_PROJECTION_RAD_PATTERN_AUTO_PLANAR; SLA_NUKEI_PROJECTION_RADIAL_PLANAR; SLA_NUKEI_PROJECTION_RAD_PATTERN_PLANAR; } }
Header File Code (XSLANukei.h)
#ifndef XSLANUKEI_H__ #define XSLANUKEI_H__ enum { SLA_NUKEI_ANISOTROPY_PROJECTION_B = 1000, //First ID should start at 1000 SLA_NUKEI_PROJECTION_PLANAR = 1, SLA_NUKEI_PROJECTION_AUTO_PLANAR = 2, SLA_NUKEI_PROJECTION_SHRINK_WRAP = 3, SLA_NUKEI_PROJECTION_RADIAL_AUTO_PLANAR = 4, SLA_NUKEI_PROJECTION_RAD_PATTERN_AUTO_PLANAR = 5, SLA_NUKEI_PROJECTION_RADIAL_PLANAR = 6, SLA_NUKEI_PROJECTION_RAD_PATTERN_PLANAR = 7, }; #endif // XSLANUKEI_H__
String File Code (XSLANukei.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SLA_NUKEI_ANISOTROPY_PROJECTION_B "Projection"; SLA_NUKEI_PROJECTION_PLANAR "Planar"; SLA_NUKEI_PROJECTION_AUTO_PLANAR "AutoPlanar"; SLA_NUKEI_PROJECTION_SHRINK_WRAP "ShrinkWrap"; SLA_NUKEI_PROJECTION_RADIAL_AUTO_PLANAR "RadialAutoPlanar"; SLA_NUKEI_PROJECTION_RAD_PATTERN_AUTO_PLANAR "RadialPatternAutoPlanar"; SLA_NUKEI_PROJECTION_RADIAL_PLANAR "RadialPlanar"; SLA_NUKEI_PROJECTION_RAD_PATTERN_PLANAR "RadialPatternPlanar"; }